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Fix shape tools indicator being reset after drawing #3155

Fix shape tools indicator being reset after drawing

Fix shape tools indicator being reset after drawing #3155

name: Development desktop builds
on:
push:
branches: [ master ]
pull_request:
branches: [ master ]
paths-ignore:
- "Translations/*"
- "installer/*.pot"
- "installer/po/*"
concurrency:
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-devdesktop
cancel-in-progress: true
env:
GODOT_VERSION: 4.2.2
EXPORT_NAME: Pixelorama
jobs:
export-windows:
name: Windows Export 🗔
runs-on: ubuntu-latest
container:
image: docker://barichello/godot-ci:4.2.2
steps:
- name: Setup WINE and rcedit 🍷
run: |
dpkg --add-architecture i386 && apt-get update && apt-get install -y wine-stable && apt-get install -y wine32
chown root:root -R ~
wget https://github.com/electron/rcedit/releases/download/v1.1.1/rcedit-x64.exe
mkdir -v -p ~/.local/share/rcedit
mv rcedit-x64.exe ~/.local/share/rcedit
godot --headless --quit
echo 'export/windows/wine = "/usr/bin/wine"' >> ~/.config/godot/editor_settings-4.tres
echo 'export/windows/rcedit = "/github/home/.local/share/rcedit/rcedit-x64.exe"' >> ~/.config/godot/editor_settings-4.tres
- name: Checkout 🛎️
uses: actions/checkout@v4
with:
submodules: true
- name: Setup 💻
run: |
mkdir -v -p build/${EXPORT_NAME}-Windows-64bit ~/.local/share/godot/export_templates
mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
- name: Import resources once 📦
continue-on-error: true
run: godot --headless -v --import
- name: Windows Build 🔧
run: godot --headless -v --export-release "Windows Desktop 64-bit" ./build/${EXPORT_NAME}-Windows-64bit/$EXPORT_NAME.exe
- name: Copy pixelorama_data folder 📁
run: |
cp -R ./pixelorama_data ./build/${EXPORT_NAME}-Windows-64bit
rm ./build/${EXPORT_NAME}-Windows-64bit/pixelorama_data/.gdignore
- name: Upload Artifact 🚀
uses: actions/upload-artifact@v4
with:
name: ${{env.EXPORT_NAME}}-Windows-64bit
path: ./build/${{env.EXPORT_NAME}}-Windows-64bit/
retention-days: 14
export-linux:
name: Linux Export 🐧
runs-on: ubuntu-latest
container:
image: docker://barichello/godot-ci:4.2.2
steps:
- name: Checkout 🛎️
uses: actions/checkout@v4
with:
submodules: true
- name: Setup 💻
run: |
mkdir -v -p build/${EXPORT_NAME}-Linux-64bit build/${EXPORT_NAME}-Linux-ARM64 ~/.local/share/godot/export_templates
mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
- name: Import resources once 📦
continue-on-error: true
run: godot --headless -v --import
- name: Linux Build 🔧
run: |
godot --headless -v --export-release "Linux/X11 64-bit" ./build/${EXPORT_NAME}-Linux-64bit/$EXPORT_NAME.x86_64
godot --headless -v --export-release "Linux/X11 ARM64" ./build/${EXPORT_NAME}-Linux-ARM64/${EXPORT_NAME}.arm64
- name: Give execute permission ☑️
run: |
chmod +x ./build/${EXPORT_NAME}-Linux-64bit/$EXPORT_NAME.x86_64
chmod +x ./build/${EXPORT_NAME}-Linux-ARM64/${EXPORT_NAME}.arm64
- name: Copy pixelorama_data folder 📁
run: |
rm ./pixelorama_data/.gdignore
cp -R ./pixelorama_data ./build/${EXPORT_NAME}-Linux-64bit
cp -R ./pixelorama_data ./build/${EXPORT_NAME}-Linux-ARM64
- name: Create tar.gz archive 🗜️
run: |
cd build
tar zcvf ${EXPORT_NAME}-Linux-64bit.tar.gz ${EXPORT_NAME}-Linux-64bit
tar zcvf ${EXPORT_NAME}-Linux-ARM64.tar.gz ${EXPORT_NAME}-Linux-ARM64
- name: Upload Linux x86_64 Artifact 🚀
uses: actions/upload-artifact@v4
with:
name: ${{env.EXPORT_NAME}}-Linux-64bit
path: ./build/${{env.EXPORT_NAME}}-Linux-64bit.tar.gz
retention-days: 14
- name: Upload Linux ARM64 Artifact 🚀
uses: actions/upload-artifact@v4
with:
name: ${{env.EXPORT_NAME}}-Linux-ARM64
path: ./build/${{env.EXPORT_NAME}}-Linux-ARM64.tar.gz
retention-days: 14
export-mac:
name: Mac Export 🍎
runs-on: macos-latest
steps:
- name: Checkout 🛎️
uses: actions/checkout@v4
with:
submodules: true
- name: Setup environment 🔧
run: |
export GODOT_VERSION=${GODOT_VERSION}
export EXPORT_NAME=${EXPORT_NAME}
- name: Download and extract export templates 💾
run: |
mkdir -v -p "/Users/runner/Library/Application Support/Godot/export_templates/${GODOT_VERSION}.stable"
wget https://github.com/godotengine/godot-builds/releases/download/${GODOT_VERSION}-stable/Godot_v${GODOT_VERSION}-stable_export_templates.tpz
unzip -a Godot_v${GODOT_VERSION}-stable_export_templates.tpz
mv ./templates/* "/Users/runner/Library/Application Support/Godot/export_templates/${GODOT_VERSION}.stable"
- name: Download Godot headless binary 🤖
run: |
wget https://github.com/godotengine/godot/releases/download/${GODOT_VERSION}-stable/Godot_v${GODOT_VERSION}-stable_macos.universal.zip
unzip -a Godot_v${GODOT_VERSION}-stable_macos.universal.zip
- name: Setup 💻
run: mkdir -v -p ./build/mac
- name: Import resources once 📦
continue-on-error: true
run: ./Godot.app/Contents/MacOS/Godot --headless -v --import
- name: Mac Build 🔧
run: |
chown runner ./Godot.app/Contents/MacOS/Godot
chmod +x ./Godot.app/Contents/MacOS/Godot
./Godot.app/Contents/MacOS/Godot --headless -v --export-release "macOS" ./build/mac/${EXPORT_NAME}.zip
- name: Make application executable 🔧
run: |
unzip -a ./build/mac/${EXPORT_NAME}.zip -d ./build/mac
chmod +x ./build/mac/${EXPORT_NAME}.app/Contents/MacOS/${EXPORT_NAME}
rm ./build/mac/${EXPORT_NAME}.zip
- name: Fix application icon 🖼
run: sips -s format icns ./build/mac/${EXPORT_NAME}.app/Contents/Resources/icon.icns --out ./build/mac/${EXPORT_NAME}.app/Contents/Resources/icon.icns
- name: Copy pixelorama_data folder 📁
run: |
cp -R ./pixelorama_data ./build/mac/${EXPORT_NAME}.app/Contents/Resources
rm ./build/mac/${EXPORT_NAME}.app/Contents/Resources/pixelorama_data/.gdignore
- name: Ad-hoc signing ✍️
run: codesign -s - --force --deep ./build/mac/${EXPORT_NAME}.app
- name: Create DMG archive 🔧
run: hdiutil create -srcfolder ./build/mac -fs HFS+ -volname ${EXPORT_NAME} ./build/mac/${EXPORT_NAME}.dmg
- name: Upload Artifact 🚀
uses: actions/upload-artifact@v4
with:
name: ${{env.EXPORT_NAME}}-Mac
path: ./build/mac/${{env.EXPORT_NAME}}.dmg
retention-days: 14