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0.6.0

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@OrangeSpork OrangeSpork released this 16 Apr 09:12
· 21 commits to master since this release

Both Modes: Compat with 1.2.2 fixed exiting POVX mode was not working and now is.
Both Modes: Disabled mouse look (redundant in VR)
Both Modes: Lock mode - Suggestion by nana, though I reversed the suggested implementation, when in POVX pressing L (default - rebind in VRSettings.xml) will lock the head in place. Press again to release. This mitigates some of the shaky cam syndrome with certain animations.
Standing Mode: POVX Control Tool (the eyeball icon thing). When this tool is equipped on a controller:

  • A or Grip Button to engage/disengage POVX mode
  • Trigger to switch characters
  • Long press trigger +1.5secs to engage/disengage lock mode
  • Press touchpad to switch focus targets

** Other Changes **

Standing Mode: Gimbal Tool - Equip tool to controller, press Grip or A and rotate controller to rotate view. Allows full 3d rotation.
Both Modes: Fixed eye look in H Scenes not switching from look at me to animation look (when pressing 1) correctly
Both Modes: Studio - Fixed Illusion spamming per frame FOV changes which were rejecting by Unity creating log spam which, while harmless, would reduce frame rate
Both Modes: HScene FOV adjustment. Applied the FOV adjustment logic to HScene camera positions. If you felt like before the camera would position you across the room, well, you were across the room (difference of 23 -> 109 fov is no joke). Switching positions will now put you closer to the action by default.