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For now, card's behavior is the same either on battlefield or hand: it could be moved wherever it is possible. In #57 states were implemented for cards however Received state contains only logs for now. This behaviour should be adjusted and implementation is needed there.
Criteria: All method from IState pattern are implemented (or at least defined how it should be implemented) and card isn't movable once it is placed on table.
The text was updated successfully, but these errors were encountered:
Also, when card is added on battlefield, other cards should be shifter either left or right side (depends on where car has been put): card was put at left side of existing one, move other card to right and vice versa
For now, card's behavior is the same either on battlefield or hand: it could be moved wherever it is possible. In #57 states were implemented for cards however Received state contains only logs for now. This behaviour should be adjusted and implementation is needed there.
Criteria: All method from IState pattern are implemented (or at least defined how it should be implemented) and card isn't movable once it is placed on table.
The text was updated successfully, but these errors were encountered: