Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Implement state pattern for card's states #57

Merged
merged 2 commits into from
Jan 30, 2021
Merged

Conversation

OriginalUtkin
Copy link
Owner

Since card could have several states in both scenes, I decided to implement those states (for now, only for game process scene). However, Movable state could be fully reused in game preparation since it uses only interface methods from IRecievable interface and from Card base card (which isn't implemented yet, but all related stuff from cards could be moved there).

@OriginalUtkin OriginalUtkin changed the title Implement state patter for card's states Implement state pattern for card's states Jan 30, 2021
@certator certator merged commit 4de2b5b into master Jan 30, 2021
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

None yet

2 participants