-
Notifications
You must be signed in to change notification settings - Fork 548
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
add log z depth fix cluster depth getTile
- Loading branch information
Showing
16 changed files
with
119 additions
and
66 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,58 @@ | ||
import { GUIHelp } from "@orillusion/debug/GUIHelp"; | ||
import { Scene3D, Engine3D, AtmosphericComponent, CameraUtil, HoverCameraController, Vector3, View3D, SphereGeometry, Object3D, MeshRenderer, LitMaterial, PointLight, BoxGeometry, Object3DUtil } from "@orillusion/core"; | ||
import { GUIUtil } from "@samples/utils/GUIUtil"; | ||
|
||
// sample of point light shadow | ||
class Sample_ClusterLight { | ||
scene: Scene3D; | ||
lightObj: Object3D; | ||
async run() { | ||
|
||
Engine3D.setting.shadow.enable = true; | ||
Engine3D.setting.shadow.debug = true; | ||
Engine3D.setting.material.materialChannelDebug = true; | ||
Engine3D.setting.material.materialDebug = true; | ||
|
||
await Engine3D.init({}); | ||
|
||
this.scene = new Scene3D(); | ||
let sky = this.scene.addComponent(AtmosphericComponent); | ||
|
||
// init camera3D | ||
let mainCamera = CameraUtil.createCamera3D(null, this.scene); | ||
mainCamera.perspective(60, Engine3D.aspect, 1, 2000.0); | ||
//set camera data | ||
mainCamera.object3D.addComponent(HoverCameraController).setCamera(0, -45, 50); | ||
|
||
await this.initScene(this.scene); | ||
sky.relativeTransform = this.lightObj.transform; | ||
|
||
let view = new View3D(); | ||
view.scene = this.scene; | ||
view.camera = mainCamera; | ||
|
||
Engine3D.startRenderView(view); | ||
} | ||
|
||
async initScene(scene: Scene3D) { | ||
let lightObj3D = this.lightObj = new Object3D(); | ||
lightObj3D.y = 25; | ||
|
||
//make point light | ||
let pointLight = lightObj3D.addComponent(PointLight); | ||
pointLight.range = 100; | ||
pointLight.intensity = 5; | ||
pointLight.castShadow = true; | ||
scene.addChild(lightObj3D); | ||
|
||
//show gui | ||
GUIHelp.init() | ||
GUIUtil.showPointLightGUI(pointLight); | ||
|
||
//create floor | ||
let floor = Object3DUtil.GetSingleCube(10, 1, 10, 0.5, 0.5, 0.5); | ||
this.scene.addChild(floor); | ||
} | ||
} | ||
|
||
new Sample_ClusterLight().run(); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file was deleted.
Oops, something went wrong.