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bump v0.6.6 #240
bump v0.6.6 #240
Commits on Jun 17, 2023
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feat(geometry): Add extrude geometry feature (#225)
Add extrude geometry class, Add 3 conduit demos base on extrude geometry.
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Commits on Jun 19, 2023
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Commits on Jun 21, 2023
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perf(globalFog): Optimize the fog effect to add fog color to the ambi… (
#223) Update the fog effect to add atmospheric diffuse reflection to the final effect chore(fog): revert heightFactor to distance. revert heightFactor to distance. The color of fog can affect the sky
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feat(GUI): New feature of scissor the GUI content. (#219)
You can set the button transition mode to color mode. You can scissor the GUI content by the UIPanel. merge GUIMesh to UIPanel
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Commits on Jun 26, 2023
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fix(loader): fix unnecessary copy #233 (#235)
fix unnecessary copy
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Commits on Jun 27, 2023
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Commits on Jun 28, 2023
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fix(Matrix4): Fix matrix calculation error of lookAt (#231)
Fix matrix calculation error when executing the lookAt function from a special angle(90/270). Delete the wrong Euler angles calculation method Delete the wrong Euler angles calculation method Delete the wrong Euler angles calculation method.
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fix(material): Complete data for cloned shaders (#226)
Complete data for cloned shaders modify brdfLut texture ref.
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feat(RelativeSky): Relative sky to sunlight (#237)
Establish relative between Sky Box and other 3D object(For example sunlight) to ensure their data consistency.
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fix(collider): Fix error of component deconstruction (#236)
Fix error for data dependency during component deconstruction Revert sample codes.
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fix(skyLight): change all AtmosphericComponent of samples (#239)
Cover all samples and bind the direction of the sky and sunlight. Change the initialization sun direction to the appropriate value
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