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bump v0.6.6 #240

Merged
merged 12 commits into from
Jun 29, 2023
Merged

bump v0.6.6 #240

merged 12 commits into from
Jun 29, 2023

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lslzl3000
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0.6.6 (2023-06-28)

Bug Fixes

  • collider: Fix error of component deconstruction (#236) (7b6d356)
  • loader: fix unnecessary copy #233 (#235) (7ad1581)
  • material: Complete data for cloned shaders (#226) (fb7aa97)
  • Matrix4: Fix matrix calculation error of lookAt (#231) (a1617f6)
  • OrbitController: limit zoom speed (13608a8)
  • skyLight: change all AtmosphericComponent of samples (#239) (2050e54)

Features

  • geometry: Add extrude geometry feature (#225) (1cb5d50)
  • GUI: New feature of scissor the GUI content. (#219) (722abe1)
  • RelativeSky: Relative sky to sunlight (#237) (3664c8b)

Performance Improvements

  • globalFog: Optimize the fog effect to add fog color to the ambi… (#223) (fab97a5)

lrc199023 and others added 12 commits June 17, 2023 11:39
Add extrude geometry class,
Add 3 conduit demos base on extrude geometry.
#223)

Update the fog effect to add atmospheric diffuse reflection to the final effect
chore(fog): revert heightFactor to distance.
revert heightFactor to distance.
The color of fog can affect the sky
You can set the button transition mode to color mode.
You can scissor the GUI content by the UIPanel.
merge GUIMesh to UIPanel
Fix matrix calculation error when executing the lookAt function from a special angle(90/270).
Delete the wrong Euler angles calculation method
Delete the wrong Euler angles calculation method
Delete the wrong Euler angles calculation method.
Complete data for cloned shaders
modify brdfLut texture ref.
Establish relative between Sky Box and other 3D object(For example sunlight) to ensure their data consistency.
Fix error for data dependency during component deconstruction
Revert sample codes.
Cover all samples and bind the direction of the sky and sunlight.
Change the initialization sun direction to the appropriate value
@lslzl3000 lslzl3000 merged commit f3de835 into main Jun 29, 2023
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5 participants