Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

v0.7.0 #322

Merged
merged 14 commits into from
Nov 14, 2023
Merged

v0.7.0 #322

merged 14 commits into from
Nov 14, 2023

Conversation

lslzl3000
Copy link
Collaborator

0.7.0 (2023-11-01)

Bug Fixes

Features

  • add graphic bath mesh (#319) (7df4f95)
  • audio: move audio to @orillusion/media-extension (166d286)

lslzl3000 and others added 13 commits September 8, 2023 18:05
add new prefab data load and parser
add prefab component
add prefab morph animation
close sample prefab debug
add blend shape anim
add animtor split blendShape and skeleton anim
fix animator
add skeleton setting
Add feature of new Bloom Post.
add BitMap
add OrderMap
new Bloom Post
remove repeat field 'format'
fix skeleton world position
fix apath components
fix value parser to comdata
fix graphic update
fix prefab node name
HoverCameraController add flowTarget
Replace old Bloom.
fix blendShape
add new material shader
add LitSSSShader
add navigation mesh path finder.
adapt Navi3DConst value
exclude zero direction of calc navi mesh
Add navi mesh parse action.
add new material framework
add new shader and material pass
fix new skin component clone
fix sample renderer error
add graphic mesh
fix pointlight shadow
fix sphere geometry uv
Character loss during text layout.
add graphic sample
chore graphic sample
chore graphic sample
add graphic mesh material data
fix gltf sample
fix emissive color
fix image material
fix chromaKey material
update all dependencies
* update physics car sample
---------
Co-authored-by: ShuangLiu <lslzl3000@gmail.com>
Auto sort transparent renderers after renderOrder changed.
@lslzl3000 lslzl3000 merged commit 9d304b1 into main Nov 14, 2023
2 checks passed
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

None yet

5 participants