Altough my time as a gamer dates back to my early years, it is been only for the last 2 years that I have inmersed myself in the vast world of game dev. In this period of time I have enhanced my skills in both development and design, my projects being proof of this improvement.
![](/OscarLM32/OscarLM32/raw/main/static/repos/RushHourMobile.png)
Although my focus has been set on developing games using C# and Unity, I have developed different programs making use of OOP such as C++ and Java as part of my education.
I believe design to be the very core of every videogame, not only gameplay wise but also shaping and defining the development. That is why I always try to keep my designs updated during development.
I mainly use Figma to prototype user interfaces and construct different elements like gameplay-loop diagrams while documenting everything making use of Google Docs. My first GDD made for Virtual Fruits can be seen here!
Finally, I have created a series of 3D assets in Blender 3D tat can be check in SketchFab.