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Solar Flare Size #369
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fixed in dev
Instead of closing issues when you fix them in dev just add this.
nice to have
Features that could be implemented maybe
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xen-42
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<!-- A new module or something else important --> ## Major features - <!-- A new parameter added to a module, or API feature --> ## Minor features - Added `solarFlareSettings` to star where you can change the size, life length, and time between spawns of solar flares. Fixes #368, fixes #369. - Added `initialRotation` to orbit module. Fixes #360. <!-- Some improvement that requires no action on the part of add-on creators i.e., improved star graphics --> ## Improvements - Bramble dimensions now support having gravity. Fixes #632. - Warp-drive system images can go in the `systems` folder now instead of in `planets`. Fixes #637. <!-- Be sure to reference the existing issue if it exists --> ## Bug fixes - Will no longer show 2 debug prompts in certain mods. Fixes #643. - Stability between loops should be improved as coroutines are now cancelled when the scene unloads. If you were for some reason using the `Delay` class from inside NH for your mod and relying on it doing things between scenes, then what the hell is wrong with you.
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Instead of closing issues when you fix them in dev just add this.
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xen-42
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## Minor features - Added `solarFlareSettings` to star where you can change the size, life length, and time between spawns of solar flares. Fixes #368, fixes #369. - Added `initialRotation` to orbit module. Fixes #360. - NH will no longer free the map view angle by default. If you want it in your star system, set `freeMapAngle` in the system config. - "Returning to system" autopilot behaviour now works in other star systems. Enable it using `returnToSolarSystemWhenTooFar` in the star system config. Off by default. - Add support for custom `fogColorRampTexture` (resolves #530) ## Improvements - Bramble dimensions now support having gravity. Fixes #632. - Warp-drive system images can go in the `systems` folder now instead of in `planets`. Fixes #637. - Added `offset` to player and ship spawn positions. By default it moves them up by 4m to prevent clipping into the ground but this can be non ideal in cramped spawn locations. ## Bug fixes - Will no longer show 2 debug prompts in certain mods. Fixes #643. - Stability between loops should be improved as coroutines are now cancelled when the scene unloads. If you were for some reason using the `Delay` class from inside NH for your mod and relying on it doing things between scenes, then what the hell is wrong with you. - Warp drive lock-on now overrides the "returning to system" autopilot. Fixes #649. - Fixed the map pan, zoom, and view distance to make sense for each system. Fixes #290. - Fixed scout/ship HUD markers being hidden if there were no cloaking fields in the system. Fixes #647.
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Labels
fixed in dev
Instead of closing issues when you fix them in dev just add this.
nice to have
Features that could be implemented maybe
An option for solar flare size
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