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i need fog sphere #530
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feature
Features that should be implemented
fixed in dev
Instead of closing issues when you fix them in dev just add this.
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should be pretty easy? just expose the fogramp property |
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<!-- A new module or something else important --> ## Major features - <!-- A new parameter added to a module, or API feature --> ## Minor features - Add support for custom `fogColorRampTexture` (resolves #530) <!-- Some improvement that requires no action on the part of add-on creators i.e., improved star graphics --> ## Improvements - <!-- Be sure to reference the existing issue if it exists --> ## Bug fixes -
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Instead of closing issues when you fix them in dev just add this.
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## Minor features - Added `solarFlareSettings` to star where you can change the size, life length, and time between spawns of solar flares. Fixes #368, fixes #369. - Added `initialRotation` to orbit module. Fixes #360. - NH will no longer free the map view angle by default. If you want it in your star system, set `freeMapAngle` in the system config. - "Returning to system" autopilot behaviour now works in other star systems. Enable it using `returnToSolarSystemWhenTooFar` in the star system config. Off by default. - Add support for custom `fogColorRampTexture` (resolves #530) ## Improvements - Bramble dimensions now support having gravity. Fixes #632. - Warp-drive system images can go in the `systems` folder now instead of in `planets`. Fixes #637. - Added `offset` to player and ship spawn positions. By default it moves them up by 4m to prevent clipping into the ground but this can be non ideal in cramped spawn locations. ## Bug fixes - Will no longer show 2 debug prompts in certain mods. Fixes #643. - Stability between loops should be improved as coroutines are now cancelled when the scene unloads. If you were for some reason using the `Delay` class from inside NH for your mod and relying on it doing things between scenes, then what the hell is wrong with you. - Warp drive lock-on now overrides the "returning to system" autopilot. Fixes #649. - Fixed the map pan, zoom, and view distance to make sense for each system. Fixes #290. - Fixed scout/ship HUD markers being hidden if there were no cloaking fields in the system. Fixes #647.
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Labels
feature
Features that should be implemented
fixed in dev
Instead of closing issues when you fix them in dev just add this.
Feature
it'd be cool i swear, even though im the only one that noticed this in 1 year
timber hearth has a special fog sphere that makes it blue on the front
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