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i need fog sphere #530

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ClassicalBro opened this issue Feb 26, 2023 · 1 comment · Fixed by #646
Closed

i need fog sphere #530

ClassicalBro opened this issue Feb 26, 2023 · 1 comment · Fixed by #646
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feature Features that should be implemented fixed in dev Instead of closing issues when you fix them in dev just add this.

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@ClassicalBro
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ClassicalBro commented Feb 26, 2023

Feature

it'd be cool i swear, even though im the only one that noticed this in 1 year

timber hearth has a special fog sphere that makes it blue on the front

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fact
i need

@ClassicalBro ClassicalBro added the feature Features that should be implemented label Feb 26, 2023
@JohnCorby
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should be pretty easy? just expose the fogramp property

@JohnCorby JohnCorby self-assigned this Mar 24, 2023
@JohnCorby JohnCorby removed their assignment May 8, 2023
xen-42 added a commit that referenced this issue Jul 19, 2023
<!-- A new module or something else important -->
## Major features
-

<!-- A new parameter added to a module, or API feature -->
## Minor features
- Add support for custom `fogColorRampTexture` (resolves #530)

<!-- Some improvement that requires no action on the part of add-on
creators i.e., improved star graphics -->
## Improvements
-

<!-- Be sure to reference the existing issue if it exists -->
## Bug fixes
-
@xen-42 xen-42 mentioned this issue Jul 19, 2023
@xen-42 xen-42 added the fixed in dev Instead of closing issues when you fix them in dev just add this. label Jul 19, 2023
xen-42 added a commit that referenced this issue Jul 19, 2023
## Minor features
- Added `solarFlareSettings` to star where you can change the size, life
length, and time between spawns of solar flares. Fixes #368, fixes #369.
- Added `initialRotation` to orbit module. Fixes #360.
- NH will no longer free the map view angle by default. If you want it
in your star system, set `freeMapAngle` in the system config.
- "Returning to system" autopilot behaviour now works in other star
systems. Enable it using `returnToSolarSystemWhenTooFar` in the star
system config. Off by default.
- Add support for custom `fogColorRampTexture` (resolves #530)

## Improvements
- Bramble dimensions now support having gravity. Fixes #632.
- Warp-drive system images can go in the `systems` folder now instead of
in `planets`. Fixes #637.
- Added `offset` to player and ship spawn positions. By default it moves
them up by 4m to prevent clipping into the ground but this can be non
ideal in cramped spawn locations.

## Bug fixes
- Will no longer show 2 debug prompts in certain mods. Fixes #643.
- Stability between loops should be improved as coroutines are now
cancelled when the scene unloads. If you were for some reason using the
`Delay` class from inside NH for your mod and relying on it doing things
between scenes, then what the hell is wrong with you.
- Warp drive lock-on now overrides the "returning to system" autopilot.
Fixes #649.
- Fixed the map pan, zoom, and view distance to make sense for each
system. Fixes #290.
- Fixed scout/ship HUD markers being hidden if there were no cloaking
fields in the system. Fixes #647.
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