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Scrolls ignore the rotation parameter when placed. They all align in the same direction regardless of rotation specified. This makes it impossible to align them with shelves.
What was supposed to happen?
Scrolls should take into account the rotation parameter when placed.
Platform
Steam
Mods
New Horizons + Dependencies
Developer Console + Console Cheats
Unity Explorer
Astral Codex
Logs
When the scroll spawns. No errors listed.
The text was updated successfully, but these errors were encountered:
## Minor features
- #468 Added rename and parentPath to some more modules and infos
## Improvements
- The gameobjects for bramble nodes will be named their `name` if it's
provided
- Leaving sectors now unloads streamed things
- `pathToAnimController` now works for more things. Means entering
dialogue can stop them playing their instruments, change their
animation, and make them look at you.
## Bug fixes
- #457 Scrolls use the `rotation` parameter now
- #433 Stranger text is no longer fuzzy
- Recursive bramble dimensions no longer cause a hard crash
- The foglights in bramble nodes are now correctly colored
- Make streaming handler only load thing in if the player or probe
enters the sector
- Better error reporting in AudioUtilities
- Fixed a bug where renaming volcanoes didn't actually rename them
What Happened?
Scrolls ignore the rotation parameter when placed. They all align in the same direction regardless of rotation specified. This makes it impossible to align them with shelves.
What was supposed to happen?
Scrolls should take into account the rotation parameter when placed.
Platform
Steam
Mods
Logs
The text was updated successfully, but these errors were encountered: