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* NEWSOURCE-195 PZO9221 Pathfinder Chronicles: Faction Guide Complete source * NEWSOURCE-298 PZO9220 - Pathfinder Chronicles: Classic Treasures Revisited Complete source
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pathfinder/paizo/campaign_setting/classic_treaures_revisited/OGL.txt
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OPEN GAME LICENSE Version 1.0a | ||
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The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved. | ||
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1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement. | ||
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2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License. | ||
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3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License. | ||
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4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content. | ||
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5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License. | ||
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6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute. | ||
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7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity. | ||
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8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content. | ||
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9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License. | ||
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10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute. | ||
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11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so. | ||
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12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected. | ||
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13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License. | ||
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14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable. | ||
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15 COPYRIGHT NOTICE | ||
Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. | ||
System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson. | ||
Pathfinder Chronicles: Classic Treasures Revisited. Copyright 2010, Paizo Publishing, LLC; Authors: Jacob Burgess, Brian Cortijo, Jonathan H. Keith, Michael Kortes, Jeff Quick, Amber Scott, Todd Stewart, and Russ Taylor. | ||
PCGen dataset conversion for "Pathfinder Player Companion: Giant Hunter's Handbook" Copyright 2017, PCGen Data Team (including, but not limited to Gwen T.) |
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pathfinder/paizo/campaign_setting/classic_treaures_revisited/_ctr.pcc
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CAMPAIGN:Classic Treasures Revisited | ||
GAMEMODE:Pathfinder|Pathfinder_PFS | ||
RANK:4 | ||
GENRE:Fantasy | ||
STATUS:ALPHA | ||
BOOKTYPE:Supplement | ||
SETTING:Pathfinder Chronicles | ||
PRECAMPAIGN:2,INCLUDESBOOKTYPE=Core Rules,INCLUDES=Bestiary | ||
PUBNAMELONG:Paizo Publishing | ||
PUBNAMESHORT:Paizo | ||
PUBNAMEWEB:http://paizo.com/ | ||
SOURCELONG:Pathfinder Chronicles: Classic Treasures Revisited | ||
SOURCESHORT:CTR | ||
SOURCEWEB:http://paizo.com/products/btpy8dmn?Pathfinder-Chronicles-Classic-Treasures-Revisited | ||
SOURCEDATE:2010-05 | ||
ISOGL:Yes | ||
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COVER:classic_treasures_revisited.jpg | ||
LOGO:@/publisher_logos/Paizo_Publishing.png | ||
URL:WEBSITE|http://www.paizo.com/|Visit Paizo Publishing! | ||
URL:WEBSITE|http://www.paizo.com/communityuse|Paizo's Community Use Policy. | ||
URL:Paizo Publishing|http://paizo.com/products/btpy8dmn?Pathfinder-Chronicles-Classic-Treasures-Revisited|Buy this publication from Paizo Publishing! | ||
DESC:The Ultimate Reward! Every adventurer dreams of glittering treasures and magical relics, and such remarkable rewards spur the quests and ignite the imaginations of history�s greatest heroes, driving them to greatness�or their doom. Yet above coins of gold and gem-studded baubles rise those riches that are themselves the envy of kings, the causes of calamities, and the stuff of legends. With the power to slay titanic beasts, reduce whole castles to ruin, and change the flow of fate, such mythic items fill the stories of sages and treasure seekers the world over. And now, the greatest of these wonders rest within your hands. This compendium of curiosities reveals the magic and legacy of 10 of the most famous and infamous items and artifacts in the history of fantasy roleplaying. From the head-slicing swipes of the vorpal sword to the awesome magical might of the staff of the magi, the depthless bag of holding to the world-warping deck of many things, the investigations within reveal the mysterious creations, cunning uses, magical variations, and untold other secrets of these ultimate treasures. No matter the campaign setting, Classic Treasures Revisited unleashes a hoard of history�s greatest magic items upon your game�along with all the adventures they inspire�and proves that true treasures never tarnish. | ||
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INFOTEXT:This dataset uses trademarks and/or copyrights owned by Paizo Inc., which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This dataset is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com. | ||
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COPYRIGHT:Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. | ||
COPYRIGHT:System Reference Document. Copyright 2000. Wizards of the Coast, Inc; Authors: Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson. | ||
COPYRIGHT:Pathfinder Chronicles: Classic Treasures Revisited. Copyright 2010, Paizo Publishing, LLC; Authors: Jacob Burgess, Brian Cortijo, Jonathan H. Keith, Michael Kortes, Jeff Quick, Amber Scott, Todd Stewart, and Russ Taylor. | ||
COPYRIGHT:PCGen dataset conversion for "Pathfinder Player Companion: Giant Hunter's Handbook" Copyright 2017, PCGen Data Team (including, but not limited to Gwen T.) | ||
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ABILITY:ctr_feats.lst | ||
EQUIPMENT:ctr_equip_magic_items.lst | ||
EQUIPMENT:ctr_equip_arms_armor.lst | ||
SPELL:ctr_spells.lst |
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pathfinder/paizo/campaign_setting/classic_treaures_revisited/ctr_equip_arms_armor.lst
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# CVS $Revision: $ $Author: $ -- Fri Jan 29 20:50:52 2016 -- reformated by PCGen PrettyLST v6.06.00 | ||
SOURCELONG:Classic Treasures Revisited SOURCESHORT:CTR SOURCEWEB:http://paizo.com/products/btpy8dmn?Pathfinder-Chronicles-Classic-Treasures-Revisited SOURCEDATE:2010-05 | ||
# ORIGINAL ENTRY: Gwen T. (evilpixie87) | ||
# ORIGINAL ENTRY DATE: 9 March 2017 | ||
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# ============================== | ||
# New Magic Weapons | ||
# ============================== | ||
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Executioner’s Hand PROFICIENCY:WEAPON|Greatsword TYPE:Weapon.Magic.Resizable.Melee.TwoHanded.Martial.Specific.Slashing.Sword.BladeHeavy COST:50 WT:8 CRITMULT:x2 CRITRANGE:2 DAMAGE:2d6 EQMOD:MAGIC_COST|53950.ADAMANT_WEAP.PLUS3W WIELD:TwoHanded SIZE:M SOURCEPAGE:p.56 SPROP:Treated as a vorpal weapon during a coup de grace, confirms critical hits automatically in such a case | ||
Frostkiss Whip PROFICIENCY:WEAPON|Whip TYPE:Weapon.Magic.Resizable.Melee.OneHanded.Exotic.Specific.Reach.Finesseable.Slashing.Flail COST:1 WT:2 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d4 EQMOD:MAGIC_COST|29999.DISARM.LEATHER.NONLETHAL.TRIP.VORPAL.FROST.PLUS1W WIELD:OneHanded REACH:15 SIZE:M SOURCEPAGE:p.56 SPROP:Deals lethal damage, and it can deal damage even against creatures with armor bonuses greater than +1 or natural armor bonuses higher than +3. | ||
Jorngarl’s Harm PROFICIENCY:WEAPON|Greataxe TYPE:Weapon.Magic.Melee.TwoHanded.Martial.Specific.Slashing.Axe COST:20 WT:24 CRITMULT:x3 CRITRANGE:1 DAMAGE:3d6 EQMOD:MAGIC_COST|22000.ADAMANT_WEAP.VORPAL.KEEN.PLUS2W WIELD:TwoHanded SIZE:L SOURCEPAGE:p.57 SPROP:Creatures killed by this blade have their souls trapped within and cannot be raised from the dead while so trapped. |
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pathfinder/paizo/campaign_setting/classic_treaures_revisited/ctr_equip_magic_items.lst
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# CVS $Revision: $ $Author: $ -- Fri Jan 29 20:50:52 2016 -- reformated by PCGen PrettyLST v6.06.00 | ||
SOURCELONG:Classic Treasures Revisited SOURCESHORT:CTR SOURCEWEB:http://paizo.com/products/btpy8dmn?Pathfinder-Chronicles-Classic-Treasures-Revisited SOURCEDATE:2010-05 | ||
# ORIGINAL ENTRY: Gwen T. (evilpixie87) | ||
# ORIGINAL ENTRY DATE: 9 March 2017 | ||
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# ============================== | ||
# New Magic Items | ||
# ============================== | ||
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Aligned Horn of Valhalla TYPE:Magic.Wondrous.Instrument COST:45000 WT:2 SOURCEPAGE:p.37 SPROP:Once per week can summon 2d4+2 2nd level human barbarians to fight for the character who summoned them. Barbarians have same alignment as horn. | ||
Bag of Concealment (Type I) TYPE:Magic.Wondrous.Container CONTAINS:*250 COST:5000 WT:15 SOURCEPAGE:p.7 | ||
Bag of Concealment (Type II) TYPE:Magic.Wondrous.Container CONTAINS:*500 COST:10000 WT:25 SOURCEPAGE:p.7 | ||
Bag of Concealment (Type III) TYPE:Magic.Wondrous.Container CONTAINS:*1000 COST:14800 WT:35 SOURCEPAGE:p.7 | ||
Bag of Concealment (Type IV) TYPE:Magic.Wondrous.Container CONTAINS:*1500 COST:20000 WT:60 SOURCEPAGE:p.7 | ||
Bag of Holding (Minor) TYPE:Magic.Wondrous.Container CONTAINS:*50 COST:1000 WT:3 SOURCEPAGE:p.8 | ||
Corpse-Ferrying Bag TYPE:Magic.Wondrous.Container CONTAINS:*300 COST:4000 WT:20 SOURCEPAGE:p.8 | ||
Cube of Varied Force Walls TYPE:Magic.Wondrous COST:56000 WT:0.5 SOURCEPAGE:p.13 | ||
Discriminating Cube TYPE:Magic.Wondrous COST:40000 WT:0.5 SOURCEPAGE:p.13 | ||
Helm of Electric Radiance TYPE:Magic.Wondrous.Headgear COST:125000 WT:3 SOURCEPAGE:p.31 | ||
Helm of Reclamation TYPE:Magic.Wondrous.Headgear COST:80000 WT:3 SOURCEPAGE:p.31 | ||
Independent Cube of Force TYPE:Magic.Wondrous COST:70000 WT:0.5 SOURCEPAGE:p.13 | ||
Lesser Helm of Brilliance TYPE:Magic.Wondrous.Headgear COST:36000 WT:3 SOURCEPAGE:p.31 | ||
Rechargeable Cube of Force TYPE:Magic.Wondrous COST:70000 WT:0.5 SOURCEPAGE:p.13 | ||
Remote Activation Cube TYPE:Magic.Wondrous COST:70000 WT:0.5 SOURCEPAGE:p.14 | ||
Twinned Cubes of Force TYPE:Magic.Wondrous COST:66000 WT:0.5 SOURCEPAGE:p.14 | ||
Liar’s Well TYPE:Magic.Wondrous COST:84250 WT:0 SOURCEPAGE:p.60 | ||
Shadow Well TYPE:Magic.Wondrous COST:82000 WT:0 SOURCEPAGE:p.61 | ||
Well of Stars TYPE:Magic.Wondrous COST:60000 WT:0 SOURCEPAGE:p.61 | ||
Well of the Welcome Respite TYPE:Magic.Wondrous COST:122000 WT:0 SOURCEPAGE:p.61 | ||
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# ============================== | ||
# New Minor Artifacts | ||
# ============================== | ||
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Elder Decks TYPE:Artifact.Minor COST:0 WT:0 SOURCEPAGE:p.19 | ||
Haykali’s House of Cards TYPE:Artifact.Minor COST:0 WT:0 SOURCEPAGE:p.19 | ||
Magi Staff of the Deep Black TYPE:Artifact.Minor EQMOD:CHARGED_ITEM_50|CHARGES[50] COST:0 WT:5 SOURCEPAGE:p.49 BONUS:MISC|SR|23 | ||
Magi Staff of the Mammoth TYPE:Artifact.Minor EQMOD:CHARGED_ITEM_50|CHARGES[50] COST:0 WT:5 SOURCEPAGE:p.49 BONUS:MISC|SR|23 | ||
Magi Staff of the Necromancer TYPE:Artifact.Minor EQMOD:CHARGED_ITEM_50|CHARGES[50] COST:0 WT:5 SOURCEPAGE:p.49 BONUS:MISC|SR|23 | ||
Magi Staff of the Scholar TYPE:Artifact.Minor EQMOD:CHARGED_ITEM_50|CHARGES[50] COST:0 WT:5 SOURCEPAGE:p.49 BONUS:MISC|SR|23 | ||
Rift-Born Sphere TYPE:Artifact.Minor COST:0 WT:0 SOURCEPAGE:p.44 | ||
Sphere of Bleeding Snowflakes TYPE:Artifact.Minor COST:0 WT:0 SOURCEPAGE:p.43 | ||
Twin Spheres TYPE:Artifact.Minor COST:0 WT:0 SOURCEPAGE:p.43 | ||
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# ============================== | ||
# New Major Artifacts | ||
# ============================== | ||
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Linnorm's Lament TYPE:Artifact.Major COST:0 WT:2 SOURCEPAGE:p.38 SPROP:As horn of Valhalla, but may be blown more often than 1/week. When user blows for 3rd time, he is destined to die by next morning. | ||
Shelana the Mother Deck TYPE:Artifact.Major COST:0 WT:0 SOURCEPAGE:p.21 SPROP:CN; speech, telepathy, senses (30 ft.) INT 19, WIS 10, CHA 20; Ego 21. | ||
Staff of Elemental Castigation TYPE:Artifact.Major EQMOD:CHARGED_ITEM_50|CHARGES[50] COST:0 WT:5 SOURCEPAGE:p.51 | ||
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# ============================== | ||
# New Cursed Items | ||
# ============================== | ||
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Horn of Mayhem TYPE:Magic.Wondrous.Instrument.Cursed COST:0 WT:2 SOURCEPAGE:p.38 SPROP:When sounded, this horn emits an ear-splitting shriek that drives man and beast mad. |
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pathfinder/paizo/campaign_setting/classic_treaures_revisited/ctr_feats.lst
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# CVS $Revision: $ $Author: $ -- Fri Jan 29 20:50:52 2016 -- reformated by PCGen PrettyLST v6.06.00 | ||
SOURCELONG:Classic Treasures Revisited SOURCESHORT:CTR SOURCEWEB:http://paizo.com/products/btpy8dmn?Pathfinder-Chronicles-Classic-Treasures-Revisited SOURCEDATE:2010-05 | ||
# ORIGINAL ENTRY: Gwen T. (evilpixie87) | ||
# ORIGINAL ENTRY DATE: 9 March 2017 | ||
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# ============================== | ||
# New Feats | ||
# ============================== | ||
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Companion Figurine CATEGORY:FEAT TYPE:General PRESKILL:1,Handle Animal=1 PRETEXT:Animal Handling 1 rank, own a figurine of wondrous power. DESC:You’ve developed an especially close bond with the creature summoned by your figurine of wondrous power. SOURCEPAGE:p.25 BENEFIT:You may select the creature summoned by your figurine of wondrous power as an animal companion or familiar, or as appropriate. The figurine has the standard abilities of a familiar or animal companion of its type, plus additional abilities related to its figurine type (see full text). The main advantage of this is that if your familiar or companion is killed in creature form, it merely reverts to statue form and can be used again later. The standard figurines available as animal companions or familiars are detailed in the main text body. | ||
Instrumental CATEGORY:FEAT TYPE:General PREABILITY:1,CATEGORY=Special Ability,Bard ~ Bardic Performance PRESKILL:1,Perform (Keyboard Instruments)=3,Perform (Percussion Instruments)=3,Perform (String Instruments)=3,Perform (Wind Instruments)=3 PRETEXT:Bardic Performance class feature, Perform (any instrument) 3 ranks. DESC:You can deliver a breathtaking bardic performance while activating the powers of a magical instrument, or utilize your bardic prowess to enhance the instrument's power. SOURCEPAGE:p.38 BENEFIT:When activating a magical instrument as a full-round or standard action, you may begin a bardic performance as a free action. Your performance must use a Perform skill appropriate to the instrument. Alternatively, you may expand 2 rounds of bardic performance to add +2 to any save DCs associated with the use of the instrument's powers. If your instrument summons allies, such as pipes of the sewers or the horn of Valhalla, your bardic performances with that instrument affect those allies even if they normally would not. |
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