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psxmode: Spu2x: more native SPU2 reghandlers. first "working" reverb!…
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… (everything before was just random data)
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Robert Neumann committed Oct 9, 2016
1 parent ee05137 commit 19a8ed8
Showing 1 changed file with 50 additions and 105 deletions.
155 changes: 50 additions & 105 deletions plugins/spu2-x/src/spu2sys.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -268,7 +268,9 @@ void V_Core::UpdateEffectsBufferSize()
//printf("too big, returning\n");
//return;
}
if (newbufsize == EffectsBufferSize && EffectsStartA == EffectsBufferStart) return;

// bad optimization?
//if (newbufsize == EffectsBufferSize && EffectsStartA == EffectsBufferStart) return;

//printf("Rvb Area change: ESA = %x, EEA = %x, Size(dec) = %d, Size(hex) = %x FxEnable = %d\n", EffectsStartA, EffectsEndA, newbufsize * 2, newbufsize * 2, FxEnable);

Expand Down Expand Up @@ -623,54 +625,51 @@ void V_Core::WriteRegPS1( u32 mem, u16 value )
break;

case 0x1d88:// Voice ON (0-15)
StartVoices(0, (u32)value);
SPU2_FastWrite(REG_S_KON, value);
break;
case 0x1d8a:// Voice ON (16-23)
StartVoices(0, ((u32)value) << 16);
SPU2_FastWrite(REG_S_KON + 2, value);
break;

case 0x1d8c:// Voice OFF (0-15)
StopVoices(0, (u32)value);
SPU2_FastWrite(REG_S_KOFF, value);
break;
case 0x1d8e:// Voice OFF (16-23)
StopVoices(0, ((u32)value) << 16);
SPU2_FastWrite(REG_S_KOFF + 2, value);
break;

case 0x1d90:// Channel FM (pitch lfo) mode (0-15)
Regs.PMON = value & 0xFFFF;
for (int vc = 1; vc<16; ++vc)
Voices[vc].Modulated = (value >> vc) & 1;
if (value != 0) ConLog("spu2x warning: wants to set Pitch Modulation reg1 to %x \n", value);
SPU2_FastWrite(REG_S_PMON, value);
if (value!=0)ConLog("spu2x warning: wants to set Pitch Modulation reg1 to %x \n", value);
break;

case 0x1d92:// Channel FM (pitch lfo) mode (16-23)
Regs.PMON = value << 16;
for (int vc = 0; vc<8; ++vc)
Voices[vc + 16].Modulated = (value >> vc) & 1;
SPU2_FastWrite(REG_S_PMON + 2, value);
if (value != 0)ConLog("spu2x warning: wants to set Pitch Modulation reg2 to %x \n", value);
break;


case 0x1d94:// Channel Noise mode (0-15)
SetLoWord(Regs.NON, value);
for (int vc = 0; vc<16; ++vc)
Voices[vc].Noise = (value >> vc) & 1;
SPU2_FastWrite(REG_S_NON, value);
if (value != 0) ConLog("spu2x warning: wants to set Channel Noise mode reg1 to %x\n", value);
break;

case 0x1d96:// Channel Noise mode (16-23)
SetHiWord(Regs.NON, value);
for (int vc = 0; vc<8; ++vc)
Voices[vc + 16].Noise = (value >> vc) & 1;
//ConLog("spu2x warning: wants to set Channel Noise mode reg2 to %x (ignored)\n", value);
SPU2_FastWrite(REG_S_NON + 2, value);
if (value != 0) ConLog("spu2x warning: wants to set Channel Noise mode reg2 to %x\n", value);
break;

case 0x1d98:// 1F801D98h - Voice 0..23 Reverb mode aka Echo On (EON) (R/W)
Regs.VMIXEL = value & 0xFFFF;
//Regs.VMIXEL = value & 0xFFFF;
SPU2_FastWrite(REG_S_VMIXEL, value);
SPU2_FastWrite(REG_S_VMIXER, value);
//ConLog("spu2x warning: setting reverb mode reg1 to %x \n", Regs.VMIXEL);
break;

case 0x1d9a:// 1F801D98h + 2 - Voice 0..23 Reverb mode aka Echo On (EON) (R/W)
Regs.VMIXEL = value << 16;
//Regs.VMIXEL = value << 16;
SPU2_FastWrite(REG_S_VMIXEL + 2, value);
SPU2_FastWrite(REG_S_VMIXER + 2, value);
//ConLog("spu2x warning: setting reverb mode reg2 to %x \n", Regs.VMIXEL);
break;

Expand All @@ -685,20 +684,21 @@ void V_Core::WriteRegPS1( u32 mem, u16 value )
// SPU2_FastWrite(REG_S_VMIXR+2,value);
//break;
case 0x1d9c: // Voice 0..15 ON/OFF (status) (ENDX) (R) // writeable but hw overrides it shortly after
Regs.ENDX &= 0xff0000;
//Regs.ENDX &= 0xff0000;
ConLog("spu2x warning: wants to set ENDX reg1 to %x \n", value);
break;

case 0x1d9e:// // Voice 15..23 ON/OFF (status) (ENDX) (R) // writeable but hw overrides it shortly after
Regs.ENDX &= 0xffff;
//Regs.ENDX &= 0xffff;
ConLog("spu2x warning: wants to set ENDX reg2 to %x \n", value);
break;

case 0x1da2:// Reverb work area start
{
EffectsStartA = map_spu1to2(value);
EffectsEndA = 0xFFFFF; // fixed EndA in psx mode
//EffectsEndA = 0xFFFFF; // fixed EndA in psx mode
Cores[0].RevBuffers.NeedsUpdated = true;
ReverbX = 0;
}
break;

Expand All @@ -724,74 +724,19 @@ void V_Core::WriteRegPS1( u32 mem, u16 value )
break;

case 0x1daa:
{
V_Core& thiscore = Cores[0];
bool irqe = thiscore.IRQEnable;
int bit0 = thiscore.AttrBit0;
bool fxenable = thiscore.FxEnable;
u8 oldDmaMode = thiscore.DmaMode;

thiscore.AttrBit0 = (value >> 0) & 0x01; //1 bit
thiscore.DMABits = (value >> 1) & 0x07; //3 bits
thiscore.DmaMode = (value >> 4) & 0x03; //2 bit (not necessary, we get the direction from the iop)
thiscore.IRQEnable = (value >> 6) & 0x01; //1 bit
thiscore.FxEnable = (value >> 7) & 0x01; //1 bit
thiscore.NoiseClk = (value >> 8) & 0x3f; //6 bits
//thiscore.Mute =(value>>14) & 0x01; //1 bit
thiscore.Mute = 0;
//thiscore.CoreEnabled=(value>>15) & 0x01; //1 bit
// no clue
if (value >> 15)
thiscore.Regs.STATX = 0;
thiscore.Regs.ATTR = value & 0x7fff;

if (fxenable && !thiscore.FxEnable
&& (thiscore.EffectsStartA != thiscore.ExtEffectsStartA
|| thiscore.EffectsEndA != thiscore.ExtEffectsEndA))
{
thiscore.EffectsStartA = thiscore.ExtEffectsStartA;
thiscore.EffectsEndA = thiscore.ExtEffectsEndA;
thiscore.ReverbX = 0;
thiscore.RevBuffers.NeedsUpdated = true;
ConLog("fx toggle!\n");
}

if (oldDmaMode != thiscore.DmaMode)
{
// FIXME... maybe: if this mode was cleared in the middle of a DMA, should we interrupt it?
thiscore.Regs.STATX &= ~0x400; // ready to transfer
}

if (value & 0x000E)
{
if (MsgToConsole()) ConLog("* SPU2-X: Core 0 ATTR unknown bits SET! value=%04x\n", value);
}

if (thiscore.AttrBit0 != bit0)
{
if (MsgToConsole()) ConLog("* SPU2-X: ATTR bit 0 set to %d\n", thiscore.AttrBit0);
}
if (thiscore.IRQEnable != irqe)
{
//ConLog("* SPU2-X: Core%d IRQ %s at cycle %d. Current IRQA = %x Current EffectA = %x\n",
// core, ((thiscore.IRQEnable==0)?"disabled":"enabled"), Cycles, thiscore.IRQA, thiscore.EffectsStartA);

if (!thiscore.IRQEnable)
Spdif.Info &= ~(4 << thiscore.Index);
}
}
SPU2_FastWrite(REG_C_ATTR, value);
break;

case 0x1dac: // 1F801DACh - Sound RAM Data Transfer Control (should be 0004h)
ConLog("SPU Sound RAM Data Transfer Control (should be 0004h) : value = %x \n", value);
ConLog("SPU Sound RAM Data Transfer Control (should be 4) : value = %x \n", value);
psxSoundDataTransferControl = value;
break;
break;

case 0x1dae: // 1F801DAEh - SPU Status Register (SPUSTAT) (R)
// The SPUSTAT register should be treated read-only (writing is possible in so far that the written
// value can be read-back for a short moment, however, thereafter the hardware is overwriting that value).
//Regs.STATX = value;
break;
break;

case 0x1DB0: // 1F801DB0h 4 CD Volume Left/Right
break; // cd left?
Expand All @@ -810,8 +755,8 @@ void V_Core::WriteRegPS1( u32 mem, u16 value )
case 0x1DBE:
break;

case 0x1DC0: Revb.FB_SRC_A = value; break;
case 0x1DC2: Revb.FB_SRC_B = value; break;
case 0x1DC0: Revb.FB_SRC_A = value * 4; break;
case 0x1DC2: Revb.FB_SRC_B = value * 4; break;
case 0x1DC4: Revb.IIR_ALPHA = value; break;
case 0x1DC6: Revb.ACC_COEF_A = value; break;
case 0x1DC8: Revb.ACC_COEF_B = value; break;
Expand All @@ -820,26 +765,26 @@ void V_Core::WriteRegPS1( u32 mem, u16 value )
case 0x1DCE: Revb.IIR_COEF = value; break;
case 0x1DD0: Revb.FB_ALPHA = value; break;
case 0x1DD2: Revb.FB_X = value; break;
case 0x1DD4: Revb.IIR_DEST_A0 = value; break;
case 0x1DD6: Revb.IIR_DEST_A1 = value; break;
case 0x1DD8: Revb.ACC_SRC_A0 = value; break;
case 0x1DDA: Revb.ACC_SRC_A1 = value; break;
case 0x1DDC: Revb.ACC_SRC_B0 = value; break;
case 0x1DDE: Revb.ACC_SRC_B1 = value; break;
case 0x1DE0: Revb.IIR_SRC_A0 = value; break;
case 0x1DE2: Revb.IIR_SRC_A1 = value; break;
case 0x1DE4: Revb.IIR_DEST_B0 = value; break;
case 0x1DE6: Revb.IIR_DEST_B1 = value; break;
case 0x1DE8: Revb.ACC_SRC_C0 = value; break;
case 0x1DEA: Revb.ACC_SRC_C1 = value; break;
case 0x1DEC: Revb.ACC_SRC_D0 = value; break;
case 0x1DEE: Revb.ACC_SRC_D1 = value; break;
case 0x1DF0: Revb.IIR_SRC_B1 = value; break;
case 0x1DF2: Revb.IIR_SRC_B0 = value; break;
case 0x1DF4: Revb.MIX_DEST_A0 = value; break;
case 0x1DF6: Revb.MIX_DEST_A1 = value; break;
case 0x1DF8: Revb.MIX_DEST_B0 = value; break;
case 0x1DFA: Revb.MIX_DEST_B1 = value; break;
case 0x1DD4: Revb.IIR_DEST_A0 = value * 4; break;
case 0x1DD6: Revb.IIR_DEST_A1 = value * 4; break;
case 0x1DD8: Revb.ACC_SRC_A0 = value * 4; break;
case 0x1DDA: Revb.ACC_SRC_A1 = value * 4; break;
case 0x1DDC: Revb.ACC_SRC_B0 = value * 4; break;
case 0x1DDE: Revb.ACC_SRC_B1 = value * 4; break;
case 0x1DE0: Revb.IIR_SRC_A0 = value * 4; break;
case 0x1DE2: Revb.IIR_SRC_A1 = value * 4; break;
case 0x1DE4: Revb.IIR_DEST_B0 = value * 4; break;
case 0x1DE6: Revb.IIR_DEST_B1 = value * 4; break;
case 0x1DE8: Revb.ACC_SRC_C0 = value * 4; break;
case 0x1DEA: Revb.ACC_SRC_C1 = value * 4; break;
case 0x1DEC: Revb.ACC_SRC_D0 = value * 4; break;
case 0x1DEE: Revb.ACC_SRC_D1 = value * 4; break;
case 0x1DF0: Revb.IIR_SRC_B0 = value * 4; break; // IIR_SRC_B0 and IIR_SRC_B1 supposedly swapped on SPU2
case 0x1DF2: Revb.IIR_SRC_B1 = value * 4; break; // but I don't believe it! (games in psxmode sound better unswapped)
case 0x1DF4: Revb.MIX_DEST_A0 = value * 4; break;
case 0x1DF6: Revb.MIX_DEST_A1 = value * 4; break;
case 0x1DF8: Revb.MIX_DEST_B0 = value * 4; break;
case 0x1DFA: Revb.MIX_DEST_B1 = value * 4; break;
case 0x1DFC: Revb.IN_COEF_L = value; break;
case 0x1DFE: Revb.IN_COEF_R = value; break;

Expand Down

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