Skip to content

Commit

Permalink
GSDX: Move PSX code to an isolated path
Browse files Browse the repository at this point in the history
  • Loading branch information
ssakash committed May 26, 2016
1 parent 06dba2d commit 2409817
Show file tree
Hide file tree
Showing 26 changed files with 91 additions and 91 deletions.
40 changes: 20 additions & 20 deletions plugins/GSdx/CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -39,14 +39,14 @@ endif()
set(GSdxSources
GLLoader.cpp
GLState.cpp
GPU.cpp
GPUDrawScanline.cpp
GPUDrawScanlineCodeGenerator.cpp
GPULocalMemory.cpp
GPURenderer.cpp
GPURendererSW.cpp
GPUSetupPrimCodeGenerator.cpp
GPUState.cpp
PSX/GPU.cpp
PSX/GPUDrawScanline.cpp
PSX/GPUDrawScanlineCodeGenerator.cpp
PSX/GPULocalMemory.cpp
PSX/GPURenderer.cpp
PSX/GPURendererSW.cpp
PSX/GPUSetupPrimCodeGenerator.cpp
PSX/GPUState.cpp
GS.cpp
GSAlignedClass.cpp
GSBlock.cpp
Expand All @@ -72,7 +72,7 @@ set(GSdxSources
GSHwHack.cpp
GSLinuxDialog.cpp
GSLocalMemory.cpp
GSLzma.cpp
GSLzma.cpp
GSPerfMon.cpp
GSPng.cpp
GSRasterizer.cpp
Expand Down Expand Up @@ -111,17 +111,17 @@ set(GSdxSources
)

set(GSdxHeaders
GPU.h
GPUDrawScanline.h
GPUDrawScanlineCodeGenerator.h
GPUDrawingEnvironment.h
GPULocalMemory.h
GPURenderer.h
GPURendererSW.h
GPUScanlineEnvironment.h
GPUSetupPrimCodeGenerator.h
GPUState.h
GPUVertex.h
PSX/GPU.h
PSX/GPUDrawScanline.h
PSX/GPUDrawScanlineCodeGenerator.h
PSX/GPUDrawingEnvironment.h
PSX/GPULocalMemory.h
PSX/GPURenderer.h
PSX/GPURendererSW.h
PSX/GPUScanlineEnvironment.h
PSX/GPUSetupPrimCodeGenerator.h
PSX/GPUState.h
PSX/GPUVertex.h
GS.h
GSAlignedClass.h
GSBlock.h
Expand Down
2 changes: 1 addition & 1 deletion plugins/GSdx/GSdx.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -22,7 +22,7 @@
#include "stdafx.h"
#include "GSdx.h"
#include "GS.h"
#include "GPU.h"
#include "PSX/GPU.h"

static void* s_hModule;

Expand Down
42 changes: 21 additions & 21 deletions plugins/GSdx/GSdx.vcxproj
Original file line number Diff line number Diff line change
Expand Up @@ -578,15 +578,6 @@
<ItemGroup>
<ClCompile Include="GLLoader.cpp" />
<ClCompile Include="GLState.cpp" />
<ClCompile Include="GPU.cpp" />
<ClCompile Include="GPUDrawScanline.cpp" />
<ClCompile Include="GPUDrawScanlineCodeGenerator.cpp" />
<ClCompile Include="GPULocalMemory.cpp" />
<ClCompile Include="GPURenderer.cpp" />
<ClCompile Include="GPURendererSW.cpp" />
<ClCompile Include="GPUSettingsDlg.cpp" />
<ClCompile Include="GPUSetupPrimCodeGenerator.cpp" />
<ClCompile Include="GPUState.cpp" />
<ClCompile Include="GS.cpp" />
<ClCompile Include="GSAlignedClass.cpp" />
<ClCompile Include="GSBlock.cpp" />
Expand Down Expand Up @@ -809,6 +800,15 @@
<ClCompile Include="GSWnd.cpp" />
<ClCompile Include="GSWndDX.cpp" />
<ClCompile Include="GSWndWGL.cpp" />
<ClCompile Include="PSX\GPU.cpp" />
<ClCompile Include="PSX\GPUDrawScanline.cpp" />
<ClCompile Include="PSX\GPUDrawScanlineCodeGenerator.cpp" />
<ClCompile Include="PSX\GPULocalMemory.cpp" />
<ClCompile Include="PSX\GPURenderer.cpp" />
<ClCompile Include="PSX\GPURendererSW.cpp" />
<ClCompile Include="PSX\GPUSettingsDlg.cpp" />
<ClCompile Include="PSX\GPUSetupPrimCodeGenerator.cpp" />
<ClCompile Include="PSX\GPUState.cpp" />
<ClCompile Include="stdafx.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
Expand Down Expand Up @@ -839,18 +839,6 @@
<ClInclude Include="config.h" />
<ClInclude Include="GLLoader.h" />
<ClInclude Include="GLState.h" />
<ClInclude Include="GPU.h" />
<ClInclude Include="GPUDrawingEnvironment.h" />
<ClInclude Include="GPUDrawScanline.h" />
<ClInclude Include="GPUDrawScanlineCodeGenerator.h" />
<ClInclude Include="GPULocalMemory.h" />
<ClInclude Include="GPURenderer.h" />
<ClInclude Include="GPURendererSW.h" />
<ClInclude Include="GPUScanlineEnvironment.h" />
<ClInclude Include="GPUSettingsDlg.h" />
<ClInclude Include="GPUSetupPrimCodeGenerator.h" />
<ClInclude Include="GPUState.h" />
<ClInclude Include="GPUVertex.h" />
<ClInclude Include="GS.h" />
<ClInclude Include="GSAlignedClass.h" />
<ClInclude Include="GSBlock.h" />
Expand Down Expand Up @@ -920,6 +908,18 @@
<ClInclude Include="GSWnd.h" />
<ClInclude Include="GSWndDX.h" />
<ClInclude Include="GSWndWGL.h" />
<ClInclude Include="PSX\GPU.h" />
<ClInclude Include="PSX\GPUDrawingEnvironment.h" />
<ClInclude Include="PSX\GPUDrawScanline.h" />
<ClInclude Include="PSX\GPUDrawScanlineCodeGenerator.h" />
<ClInclude Include="PSX\GPULocalMemory.h" />
<ClInclude Include="PSX\GPURenderer.h" />
<ClInclude Include="PSX\GPURendererSW.h" />
<ClInclude Include="PSX\GPUScanlineEnvironment.h" />
<ClInclude Include="PSX\GPUSettingsDlg.h" />
<ClInclude Include="PSX\GPUSetupPrimCodeGenerator.h" />
<ClInclude Include="PSX\GPUState.h" />
<ClInclude Include="PSX\GPUVertex.h" />
<ClInclude Include="stdafx.h" />
<ClInclude Include="svnrev.h" />
<ClInclude Include="resource.h" />
Expand Down
90 changes: 45 additions & 45 deletions plugins/GSdx/GSdx.vcxproj.filters
Original file line number Diff line number Diff line change
Expand Up @@ -207,82 +207,82 @@
<ClCompile Include="GLState.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GPU.cpp">
<ClCompile Include="GSDeviceDX.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GPUDrawScanline.cpp">
<ClCompile Include="GSTextureSW.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GPUDrawScanlineCodeGenerator.cpp">
<ClCompile Include="GSDeviceSW.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GPULocalMemory.cpp">
<ClCompile Include="GSSetupPrimCodeGenerator.x64.avx.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GPURenderer.cpp">
<ClCompile Include="GSSetupPrimCodeGenerator.x64.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GPURendererSW.cpp">
<ClCompile Include="GSSetupPrimCodeGenerator.x86.avx.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GPUSettingsDlg.cpp">
<ClCompile Include="GSSetupPrimCodeGenerator.x86.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GPUSetupPrimCodeGenerator.cpp">
<ClCompile Include="GSDrawScanlineCodeGenerator.x64.avx.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GPUState.cpp">
<ClCompile Include="GSDrawScanlineCodeGenerator.x64.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSDeviceDX.cpp">
<ClCompile Include="GSDrawScanlineCodeGenerator.x86.avx.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSTextureSW.cpp">
<ClCompile Include="GSDrawScanlineCodeGenerator.x86.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSDeviceSW.cpp">
<ClCompile Include="GSRendererCS.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSSetupPrimCodeGenerator.x64.avx.cpp">
<ClCompile Include="GSDrawScanlineCodeGenerator.x86.avx2.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSSetupPrimCodeGenerator.x64.cpp">
<ClCompile Include="GSSetupPrimCodeGenerator.x86.avx2.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSSetupPrimCodeGenerator.x86.avx.cpp">
<ClCompile Include="GSRendererCL.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSSetupPrimCodeGenerator.x86.cpp">
<ClCompile Include="GSDrawingContext.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSDrawScanlineCodeGenerator.x64.avx.cpp">
<ClCompile Include="GSPng.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSDrawScanlineCodeGenerator.x64.cpp">
<ClCompile Include="PSX\GPU.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSDrawScanlineCodeGenerator.x86.avx.cpp">
<ClCompile Include="PSX\GPUDrawScanline.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSDrawScanlineCodeGenerator.x86.cpp">
<ClCompile Include="PSX\GPUDrawScanlineCodeGenerator.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSRendererCS.cpp">
<ClCompile Include="PSX\GPULocalMemory.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSDrawScanlineCodeGenerator.x86.avx2.cpp">
<ClCompile Include="PSX\GPURenderer.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSSetupPrimCodeGenerator.x86.avx2.cpp">
<ClCompile Include="PSX\GPURendererSW.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSRendererCL.cpp">
<ClCompile Include="PSX\GPUSettingsDlg.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSDrawingContext.cpp">
<ClCompile Include="PSX\GPUSetupPrimCodeGenerator.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSPng.cpp">
<ClCompile Include="PSX\GPUState.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
Expand Down Expand Up @@ -506,61 +506,61 @@
<ClInclude Include="xbyak\xbyak_util.h">
<Filter>Xbyak</Filter>
</ClInclude>
<ClInclude Include="GPU.h">
<ClInclude Include="GSTextureSW.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GPUDrawingEnvironment.h">
<ClInclude Include="GSDeviceSW.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GPUDrawScanline.h">
<ClInclude Include="config.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GPUDrawScanlineCodeGenerator.h">
<ClInclude Include="GSRendererCS.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GPULocalMemory.h">
<ClInclude Include="targetver.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GPURenderer.h">
<ClInclude Include="GSRendererCL.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GPURendererSW.h">
<ClInclude Include="GSPng.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GPUScanlineEnvironment.h">
<ClInclude Include="PSX\GPU.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GPUSettingsDlg.h">
<ClInclude Include="PSX\GPUDrawingEnvironment.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GPUSetupPrimCodeGenerator.h">
<ClInclude Include="PSX\GPUDrawScanline.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GPUState.h">
<ClInclude Include="PSX\GPUDrawScanlineCodeGenerator.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GPUVertex.h">
<ClInclude Include="PSX\GPULocalMemory.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSTextureSW.h">
<ClInclude Include="PSX\GPURenderer.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSDeviceSW.h">
<ClInclude Include="PSX\GPURendererSW.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="config.h">
<ClInclude Include="PSX\GPUScanlineEnvironment.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSRendererCS.h">
<ClInclude Include="PSX\GPUSettingsDlg.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="targetver.h">
<ClInclude Include="PSX\GPUSetupPrimCodeGenerator.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSRendererCL.h">
<ClInclude Include="PSX\GPUState.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSPng.h">
<ClInclude Include="PSX\GPUVertex.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
Expand Down
2 changes: 1 addition & 1 deletion plugins/GSdx/GPU.cpp → plugins/GSdx/PSX/GPU.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -22,8 +22,8 @@
#include "stdafx.h"
#include "GSdx.h"
#include "GSUtil.h"
#include "GPURendererSW.h"
#include "GSDeviceNull.h"
#include "GPURendererSW.h"

#ifdef _WIN32

Expand Down
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
Original file line number Diff line number Diff line change
Expand Up @@ -21,10 +21,10 @@

#include "stdafx.h"
#include "GSdx.h"
#include "GPU.h"
#include "GSUtil.h"
#include "GPUSettingsDlg.h"
#include "resource.h"
#include "GPU.h"
#include "GPUSettingsDlg.h"

GPUSettingsDlg::GPUSettingsDlg()
: GSDialog(IDD_GPUCONFIG)
Expand Down
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
2 changes: 1 addition & 1 deletion plugins/GSdx/vsprops/common.props
Original file line number Diff line number Diff line change
Expand Up @@ -13,7 +13,7 @@
<WarningLevel>Level4</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<DisableSpecificWarnings>4456;4458;4996;4995;4324;4100;4101;4201;4556;4127;4512;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<AdditionalIncludeDirectories>$(VTUNE_AMPLIFIER_XE_2015_DIR)include;$(SolutionDir)unfree;$(SolutionDir)3rdparty;$(SolutionDir)3rdparty\libpng;$(SolutionDir)3rdparty\opencl;$(SolutionDir)3rdparty\zlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(VTUNE_AMPLIFIER_XE_2015_DIR)include;$(ProjectDir);$(SolutionDir)unfree;$(SolutionDir)3rdparty;$(SolutionDir)3rdparty\libpng;$(SolutionDir)3rdparty\opencl;$(SolutionDir)3rdparty\zlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Link>
Expand Down

0 comments on commit 2409817

Please sign in to comment.