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GameDB: Street Fighter EX3 - Fix the post processing at high resolution
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When upscaled, the post processing is misaligned and there's a weird ghosting effect. The new "Natively downscale targets" hack solves it.
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Immersion95 authored and refractionpcsx2 committed Jun 23, 2024
1 parent 27e2138 commit 32721f9
Showing 1 changed file with 4 additions and 0 deletions.
4 changes: 4 additions & 0 deletions bin/resources/GameIndex.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -13106,6 +13106,7 @@ SLES-50072:
compat: 5
gsHWFixes:
getSkipCount: "GSC_SFEX3"
halfPixelOffset: 4 # Aligns post effects.
SLES-50073:
name: "Driving Emotion Type-S"
region: "PAL-M5"
Expand Down Expand Up @@ -31048,6 +31049,7 @@ SLPM-60105:
region: "NTSC-J"
gsHWFixes:
getSkipCount: "GSC_SFEX3"
halfPixelOffset: 4 # Aligns post effects.
SLPM-60106:
name: "Koei PlayStation 2 Line-Up"
region: "NTSC-J"
Expand Down Expand Up @@ -48481,6 +48483,7 @@ SLPS-20003:
region: "NTSC-J"
gsHWFixes:
getSkipCount: "GSC_SFEX3"
halfPixelOffset: 4 # Aligns post effects.
SLPS-20004:
name: "Kakinoki Shougi IV"
region: "NTSC-J"
Expand Down Expand Up @@ -57501,6 +57504,7 @@ SLUS-20130:
compat: 5
gsHWFixes:
getSkipCount: "GSC_SFEX3"
halfPixelOffset: 4 # Aligns post effects.
SLUS-20131:
name: "Dark Angel - Vampire Apocalypse"
region: "NTSC-U"
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