Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
gsdx:d3d11: Fix incorrect geometry shader use
The sprite geometry shader was still being used even if the sprites were converted on the CPUs. Convert all sprites using the GPU - the fix isn't ideal, but it'll likely have to do unless someone feels like porting over more of the OpenGL changes to the D3D11 renderer. Closes #1921.
- Loading branch information