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linux various: Update/tweak stuff to match recent gs merge.
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lightningterror committed Jul 9, 2021
1 parent 26fdc3e commit 7283b1a
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Showing 4 changed files with 7 additions and 8 deletions.
6 changes: 3 additions & 3 deletions bin/PCSX2_keys.ini.default
Expand Up @@ -4,9 +4,9 @@

# Important: PAD bindings will override shortcuts at this file.

# IMPORTANT: GSdx has fixed shortcuts. Make sure your shortcuts don't conflict.
# Also, they will affect GSdx also when alt/ctrl/shift are pressed, so it's
# best to completely avoid them at this file. GSdx uses:
# IMPORTANT: GS has fixed shortcuts. Make sure your shortcuts don't conflict.
# Also, they will affect GS also when alt/ctrl/shift are pressed, so it's
# best to completely avoid them at this file. GS uses:
# F5 - Deinterlace modes
# PAGE_UP - FXAA antialiasing (HW and SW)
# PAGE_DOWN - Cycles through dither modes (HW)
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1 change: 0 additions & 1 deletion linux_various/check_format.sh
Expand Up @@ -46,7 +46,6 @@ fi
files=`git diff --name-only --diff-filter=ACMRT $diff_range -- $PWD | \
grep "\.\(c\|h\|inl\|cpp\|hpp\)$" | \
grep -v "${1}pcsx2/" | \
grep -v "${1}plugins/GSdx/" | \
\
grep -v "/resource.h" | \
grep -v "3rdparty/" | \
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2 changes: 1 addition & 1 deletion linux_various/gen_gl_func_ptr.pl
Expand Up @@ -14,7 +14,7 @@
# You should have received a copy of the GNU General Public License along with PCSX2.
# If not, see <http://www.gnu.org/licenses/>.

# Generate glfunction pointer for GSdx
# Generate glfunction pointer for GS

use File::Basename;
use strict;
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6 changes: 3 additions & 3 deletions linux_various/validate_glsl.sh
Expand Up @@ -38,7 +38,7 @@ Help:
--input <file> : input glsl file (mandatory)
--macro <name> <value> : set a macro. Can be repeated
--entry <name> : set an entry point. Note: print the ASM output of the program
--test_dx : test of gsdx glsl file
--test_gs : test of gs glsl file
--nofrag : disable fragment processing
--novert : disable vertex processing
EOF
Expand All @@ -51,7 +51,7 @@ case $1 in
--input|--i) INPUT=$2; shift 2;;
--macro|--m) MACRO="${MACRO}#define $2 $3\n"; shift 3;;
--entry|--e) ENTRY="-entry $2";shift 2;;
--test_dx ) TEST_GSDX=1; shift 1;;
--test_gs ) TEST_GS=1; shift 1;;
--nofrag) NOFRAG=1; shift 1;;
--novert) NOVERT=1; shift 1;;

Expand Down Expand Up @@ -114,7 +114,7 @@ fragment_test()
# Main
######################################################

if [ "$TEST_GSDX" = '1' ] ; then
if [ "$TEST_GS" = '1' ] ; then
echo "not yet implemented"
# A very big shader example (124 instructions!)
./validate_glsl.sh --input $INPUT --novert --entry ps_main --macro PS_TCC 0 --macro PS_TFX 0 --macro PS_IIP 1 --macro PS_ATST 4 --macro PS_FST 1 --macro PS_BLEND 4 --macro PS_COLCLIP 3 --macro PS_SHUFFLE 1 --macro PS_LTF 1 --macro PS_FMT 6 --macro PS_AEM 0 --macro PS_FBMASK 1 --macro PS_FOG 1 --macro PS_WMS 2 --macro PS_WMT 3
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