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GS:MTL: Don't override GSTexture::Save with a TODO
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There's a working default implementation
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TellowKrinkle committed Sep 8, 2022
1 parent 365c1c3 commit 81cafd2
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Showing 2 changed files with 0 additions and 7 deletions.
1 change: 0 additions & 1 deletion pcsx2/GS/Renderers/Metal/GSTextureMTL.h
Original file line number Diff line number Diff line change
Expand Up @@ -74,7 +74,6 @@ class GSTextureMTL : public GSTexture
void* MapWithPitch(const GSVector4i& r, int pitch, int layer);
void Unmap() override;
void GenerateMipmap() override;
bool Save(const std::string& fn) override;
void Swap(GSTexture* tex) override;
id<MTLTexture> GetTexture() { return m_texture; }
};
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6 changes: 0 additions & 6 deletions pcsx2/GS/Renderers/Metal/GSTextureMTL.mm
Original file line number Diff line number Diff line change
Expand Up @@ -189,12 +189,6 @@
}
}}

bool GSTextureMTL::Save(const std::string& fn)
{
// TODO: Implement
return false;
}

void GSTextureMTL::Swap(GSTexture* other)
{
GSTexture::Swap(other);
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