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Build: Remove GSTextureFX11.cpp from project.
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lightningterror committed Sep 19, 2023
1 parent 44b47f4 commit 84a4d11
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Showing 4 changed files with 1 addition and 346 deletions.
1 change: 0 additions & 1 deletion pcsx2/CMakeLists.txt
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Expand Up @@ -684,7 +684,6 @@ if(WIN32)
GS/Renderers/DX11/D3D11ShaderCache.cpp
GS/Renderers/DX11/GSDevice11.cpp
GS/Renderers/DX11/GSTexture11.cpp
GS/Renderers/DX11/GSTextureFX11.cpp
GS/Renderers/DX12/D3D12Builders.cpp
GS/Renderers/DX12/D3D12DescriptorHeapManager.cpp
GS/Renderers/DX12/D3D12ShaderCache.cpp
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338 changes: 0 additions & 338 deletions pcsx2/GS/Renderers/DX11/GSTextureFX11.cpp

This file was deleted.

5 changes: 1 addition & 4 deletions pcsx2/pcsx2.vcxproj
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Expand Up @@ -317,7 +317,6 @@
<ClCompile Include="GS\Renderers\OpenGL\GSTextureOGL.cpp" />
<ClCompile Include="GS\Renderers\HW\GSTextureCache.cpp" />
<ClCompile Include="GS\Renderers\SW\GSTextureCacheSW.cpp" />
<ClCompile Include="GS\Renderers\DX11\GSTextureFX11.cpp" />
<ClCompile Include="GS\Renderers\SW\GSTextureSW.cpp" />
<ClCompile Include="GS\GSUtil.cpp" />
<ClCompile Include="GS\GSVector.cpp" />
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<ItemGroup>
<Natvis Include="GS\GS.natvis" />
</ItemGroup>

<Import Condition="$(Configuration.Contains(Debug)) Or $(Configuration.Contains(Devel))" Project="$(SolutionDir)3rdparty\winpixeventruntime\WinPixEventRuntime.props" />

<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets" />
</Project>
</Project>
3 changes: 0 additions & 3 deletions pcsx2/pcsx2.vcxproj.filters
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Expand Up @@ -1043,9 +1043,6 @@
<ClCompile Include="GS\Renderers\DX11\GSTexture11.cpp">
<Filter>System\Ps2\GS\Renderers\Direct3D11</Filter>
</ClCompile>
<ClCompile Include="GS\Renderers\DX11\GSTextureFX11.cpp">
<Filter>System\Ps2\GS\Renderers\Direct3D11</Filter>
</ClCompile>
<ClCompile Include="GS\Renderers\OpenGL\GSDeviceOGL.cpp">
<Filter>System\Ps2\GS\Renderers\OpenGL</Filter>
</ClCompile>
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