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GSdx-TC: Palette management rework. (#2344)
This follows the 4th point of #2310. The idea was to rework the current palette texture management to improve performances with games that uses multiple palettes for the same data texture. The new management shows small to none performances improvement in almost every game in terms of FPS, and it lowers the GPU BUS usage by some percentage points in games like Baldur's Gate: Dark Alliance (9% to 7%) which uses many palettes. The hot topic is that the performances in Zone Of The Enders 2 skyrocketed (2x), because of the fact that the game uses many palettes and a small number of textures to render it's effects. For more detailed information check the PR #2344
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