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GSdx: Remove bloom crc hack for Haunting Ground.

Effect is already handled better in Texture Cache. No need for a
duplicate function.
D3D9 might look a bit worse but nobody cares about D3D9.
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lightningterror committed Dec 5, 2018
1 parent cf97c30 commit e4e93bd7f5635fc61beac0751060b104daf23e96
Showing with 0 additions and 4 deletions.
  1. +0 −4 plugins/GSdx/Renderers/HW/GSHwHack.cpp
@@ -1087,10 +1087,6 @@ bool GSC_HauntingGround(const GSFrameInfo& fi, int& skip)
{
skip = 1; // Depth dupicated ghost image
}
else if(fi.TME && fi.FBP == 0x3000 && fi.TBP0 == 0x3380)
{
skip = 1; // Bloom
}
else if(fi.TME && (fi.FBP ==0x2200) && (fi.TBP0 ==0x3a80) && fi.FPSM == fi.TPSM && fi.TPSM == PSM_PSMCT32)
{
skip = 1; // Blur

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