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Pause=>Resume=>colored screen\missing textures(GSDX) #584
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Ah. It was too nice... |
I revert the change. I will do somethings better in a short future. |
Is it legal to change gsdx option during the pause? |
It fixes the reloading of openGL option and it avoids issue during pause/resume. Fix issue #584
Could you test lates GIT? |
The problem I mention is fixed but I think the main problem(loading the settings)is not. 1.Start the game with OpenGL(or any other renderer...I don't know if it's just me but I think OGL is starting to work faster than DX :) )HW already selected and with native resolution |
So you're saying after switching to software via F9, if you change renderer in the GUI it doesn't take effect? |
Sounds like the texture cache isn't initialising again so it leaves the render size at native not software though (it sounds) |
Or f9 miss a set config call |
Actually I think there are 2 bugs.
2/ Then either the print is wrong or the toggling doesn't always work
|
Tell me if #588 is better. |
If I understand this change correctly,GSdx is supposed to write in GSdx.ini in Renderer= when you hit F9. Here is an idea 0 - DX9 HW This is what GSdx writes to the "Renderer=" when you select it from the drop down menu and hit ok 2.When you open the settings,GSdx will load the settings from the ini but only set the renderer from the variable,not from what the "Renderer=" say(that way the the renderer selected will be temporary) 3.Changing settings from the GSdx settings window will write to the ini and update the variable telling which mode is selected. Currently it's like I said above in my previous post: And about what I said above about the texture filtering,I was probably wrong...the higher the scaling mode(Atelier Iris 3 characters)the more the characters will look like no texture filtering is enabled.It's set to half enabled but if it's checked(force on),they will look fine but then other things start to appear. |
Hum, on linux the file is updated but it isn't important. Someone gives me the solution for the issue number2 which is I think the main issue (sometime the renderer didn't really toggle) |
Since this change 6c8f7a0 when I pause the emulation(close the game window)and then resume the game,I'll get either colored screen covering the while screen or textures(mainly text...I think it's only text)will be missing.
Tested games Atelier Iris 3 and Ar Tonelico 2.
![2015-06-05_212618](https://cloud.githubusercontent.com/assets/5032540/8012392/d125861c-0bc9-11e5-90d7-0d10d95647a5.jpg)
![2015-06-05_212902](https://cloud.githubusercontent.com/assets/5032540/8012426/13c50bb4-0bca-11e5-8392-6b74277b4613.jpg)
![2015-06-05_212918](https://cloud.githubusercontent.com/assets/5032540/8012427/13c64c54-0bca-11e5-8646-59ff7d82f0cc.jpg)
Switching settings,renderer or sw\hw mode don't fix the problem
i7 4771,GTX750TI,16gb ram on Win7 ultimate sp1 x64
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