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Black: strange bugs in software and hardware mode. #84
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Not even specifying which game(s) you're having this issue in is a perfect way to get absolutely zero people to give a fuck about your issue. |
This game is named ''Black''. |
Could you test the SW renderer on latest git ? A couple of bug were fixed so maybe yours. |
Can confirm that the misplaced polygon issue still exists - tested with the latest version from git, OpenGL software renderer. Dump: http://cjb248.com/pcsx2dump/black-misplaced-polygons.zip In hardware mode it looks worse - there's a bloom effect that quickly covers the entire screen, as well as flickering, corrupted textures and the misplaced polygon issue . |
You mean the light effect. Based on the screenshot the issue feels like Jak games. |
A recent bug report didn't mention any of the issues mentioned here. A few post-processing effects still aren't emulated correctly. Anyone able to confirm this? |
@AmbientMalice |
@AmbientMalice What settings were you using for that? I just built the latest version from git. The weird light effect is still present for me. Have tried OGL HW/SW. DX9 and DX11 HW also has massive bloom, that grows over the course of a few seconds, eventually turning in to the white HUD-only image posted in that forum thread. Enabling OpenGL HW hacks (specifically, having skipdraw=1) causes a similar kind of bloom to that seen with DX9/11. Nvidia 765M, i7-4702HQ at 2.2GHz. |
@gregory38 Intel Q9400 @3.2Ghz. Nvidia GTX 750Ti. Are you sure PCSX2 is loading the correct plugins? I've noticed an issue where it will sometimes use the ones from the old running directory, aka "the old version of PCSX2". |
@AmbientMalice I think it's loaded the latest version of the plugin. It is using "git/pcsx2/bin/plugins/GSdx32-SSSE3.dll" which is in my build directory and was built at the same time as the main executable? I just tried booting the game again with those settings and got this: |
@charliebruce What is your GPU? |
@AmbientMalice It's a Nvidia 765M laptop GPU (it also has an Intel 4600 graphics chip, it's an Optimus machine). From PCSX2 console:
I've edited my previous post to include more info about the plugin I'm using by the way. |
Could you someone give a shot on #1843 ? It fixes a small issue with the SW renderer. |
@AmbientMalice @charliebruce I need your feedback on master and the above PR. Severals SW renderer fixes have been done. |
Now, the software and the OpenGL render are perfect, only the sky issue remain in the hardware mode. But there is a serious issue maybe unrelated, sometimes the character can get stuck in the game environnement and/or be teleported randomly in the game map (the bridge level mainly). And there is a place in the game that is nearly unplayable due to this (inside the weapon factory), the camera become buggy as hell and can crash the game with some flashy color on the screen (Can be avoided by loocking the ground only in this section), the interesting fact is this is only happening in this portion of the level, I will try to do a blockdump on this. Edit: And the IA is also affected by this. |
That doesn't seem like a GSdx issue. Try playing with the clamping modes or similar options. That usually solves those kinds of bugs. |
@atomic83GitHub Can you do another check on this when you get a chance, such as using @lightningterror 's suggestions? |
@MrCK1 I tried various clamping/rounding modes as well as some hacks but nothing succeed. Although, the M-bit build seems to fix level 4 craziness but introduce camera bugs and don't solve the "getting stuck/teleported in the game environnement" issue. |
Here is a blockdump + savestate of the issue. |
@morgens PCSX 1.4.0 is pretty ancient. Use this instead. https://buildbot.orphis.net/pcsx2/ |
@AmbientMalice Thanks! Tried it, and after some further testing and settung VUs->Clamping Mode this polygon bug is gone. There is still a problem with black sky and the lighting looks a bit odd, like some pixel shaders are missing, will look into it later. If there is a nice solution, please let me know. |
Are you using DirectX or OpenGL backend? |
@AmbientMalice OpenGL. On DirectX i have a very bright shaders that make the screen lit by white color or on some levels like in the very first room with colors of light that is coming from windows. So it becomes unplayable. |
Since the CRC hack is removed, the only questionable thing here remaining is the supposed polygon issues. Any updates/confirmations on that? |
Anyone ever play Black and get stuck in an area and are unable to move, forcing you to either quit the game or kill yourself? |
This is the unfamous COP2/VU0 sync problem causing the character to be stuck into walls or just moving erratically. Actually there is no planed fixes for PCSX2 about that due to the nature of the problem. |
Aww, that's too bad. Thank you for your quick response! |
The teleporting and collision bugs are now fixed in master, closing this as #563 is tracking the black sky issue. |
Sky, post-processing effects and many textures are missing you can get stuck in walls/objects ,occasionaly be teleported to some other place and also occasionaly view can be locked in a spinning loop.
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