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pcsx2: mBit Synchronization Improvement #3181
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Just to note, although these games aren't perfect, it's probably the closest they're going to get on PCSX2 without completely overhauling COP2/VU0/EE synchronisation, which isn't going to happen. |
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Slightly improves mbit sensitive games, but still not perfect. Here's the status on the known games: Totally Spies - Less shit but still spikey, Mike Tyson Heavyweight - The characters now have animation but they're all black and spikey, My Street - You can now see the characters but they are a bit spikey, but probably playable.
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It breaks Tri-Ace games so we will close this. |
Sorry for reviving that PR, but maybe is something worth to think about. https://i.imgur.com/LpYuG5f.jpg Maybe this can be added as gamefix? That way it won't break anything cause it can be enabled only while game that need it is loaded. I compiled version for test purposes, and things seems to work fine. Basically creating gamefix from this is as simple as adding interface/setting itself, and minor change to @refractionpcsx2 code in microVU_Compile.inl to check for this setting while processing mbit. As a example change made to recompiler code:
There are fixes for 1 game like FFX ipu one or, TLB preload for Goemon, or Scarface. So adding fix that get few games to work as playable, and few others to near to playable seems to be worth it. Games that goes to playable are: 24 The Game - require additional 2 lines pnach, and correct rounding, fix massive slowdown Games that work better, but not 100% fixed: Mike Tyson Heavyweight - require additional 3 lines pnach I'm aware this isn't perfect solution. Some testing is required. |
Slightly improves mbit sensitive games, but still not perfect.
Here's the status on the known games:
Totally Spies - Less shit but still spikey,
Mike Tyson Heavyweight - The characters now have animation but they're
all black and spikey,
My Street - You can now see the characters but they are a bit spikey,
but probably playable.
All credits go to Refraction.
Description: This PR will improve synchronisation which gets done between COP2 and VU0 when hitting m-Bit flags on VU0 micro programs. Currently the microVU recompiler massively overshoots these, this PR serves to resolve this.