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GS-ogl: Optimize fragment shader uniform buffer. #5128

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merged 1 commit into from
Dec 10, 2021
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Description of Changes

Couple MaxDepthPS with TA and Af vector.

Vectors are free so let's use them.

Rationale behind Changes

Optimization.

Suggested Testing Steps

Test opengl hw, make sure nothing broke.

Couple MaxDepthPS with TA and Af vector.

Vectors are free so let's use them.

Optimization.
@lightningterror lightningterror merged commit 6c3e357 into master Dec 10, 2021
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4 participants