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GameDB: GS HW Fix XI #5745
GameDB: GS HW Fix XI #5745
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Hmm, full roundsprite seems indeed better. I'll change it ASAP. |
well, you're using patches to remove the effects, so I don't really count that. Try again without your patches and then we can consider it. |
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I tried again with CRC hacks set to None (debug), 3x and enabling only "Round Sprite" set to Full on HW Hacks tab the results are the same as the screenshots I posted above. I also tried setting it to just "Half" and the results are a smoother screen but the blur gets more prominent, and with "Full" I get a sharper picture but there are a very noticeable weird invisible vertical line banding. |
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Trilinear filtering might not be ideal for Baldur's Gate Dark Alliance / Champions of Norrath. The only combination of settings that cause trilinear filtering to affect the fonts at all for me is: ...which produces a result almost identical to setting Bilinear (Forced) texture filtering (without trilinear), but with a significantly larger hit to performance (54 FPS vs. 37 FPS in one heavy scene in Champions). FMV software renderer switch may be unnecessary for the PAL versions of Baldur's Gate: Dark Alliance and Dark Alliance II - the videos look fine on all hardware renderers for me. |
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@Dreadmoth Yeah, I just removed trilinear as it's more a mess to deal with. |
The game also needs round sprite half for the transitional areas and red forest because of vertical lines similar to Star Ocean 3. + other fixes, read the GameDB comments for more information. Relevant games: - Atelier Iris 3 - Grand Phantasm - Baldur's Gate - Dark Alliance 1 / 2 - Call of Duty 2 - Big Red One - Dark Cloud 1 / 2 - Mana Khemia 1 / 2 - Sims 2 - Castaway - Valkyrie 2 - Silmeria
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The Baldurs gate font issues are more upscaling problems, trilinear is like a very bad plaster to cure covid. |
Description of Changes
Rationale behind Changes
Less tinkering.
Suggested Testing Steps
Test this Square Enix game called Valkyrie 2. + other games.