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Added support for specifying nationality for squadrons so that pilots generated/assigned to the squadron get a suitable name.
Example squadron's json with optional 'nationalityOverride' property:
{ "country": "GERMANY", "squadronId": 20111015, "name": "15 Escuadrilla Azul/JG27", "fileName": "15 Escuadrilla Azul.json", "skill": 65, "serviceId": 20101, "unitIdCode": "", "subUnitIdCode": "", "tacticalCodeStyle": -1, "nationalityOverride": "Spain", "squadronTacticalCodeColorOverride": "BLACK", "planeAssignments": [ { "archType": "bf109e", "squadronIntroduction": "19410901", "squadronWithdrawal": "19420520" }, ... etc.
Reworked slightly the code for the name generation so that all files matching First/LastNamesX.txt are parsed and used accordingly (in the above example, FirstNamesSpain.txt and LastNamesSpain.txt should be present).
While doing these changes I also figured that being limited to only ASCII char names is a bit sad: it works fine for British/US and latinized Russian names, but even for Germans (as well as the Spanish ones) it robs a bit from the authentic feeling when looking at the roster. Basically the names file (as well as player characters name when creating new campaign) may contain non-ASCII characters, but their normalized versions go to the mission generation. When parsing the logs, then the matching is also done by making use of the normalized name.