Building an RPG with Unity 2018, published by Packt
This is the code repository for Building an RPG with Unity 2018 - Second Edition, published by Packt.
Leverage the power of Unity 2018 to build elements of an RPG.
In a role-playing game (RPG), users control a character, usually in the game's imaginary universe. Unity has become a top choice for developers looking to create these kinds of immersive RPGs.
This book covers the following exciting features:
- Construct a framework for inventory, equipment, characters, enemies, quests, and game events
- Understand how to load and unload scenes and assets
- Create multiplayer game settings for your RPG
- Design a UI for user input and feedback
- Implement AI for non-character players
If you feel this book is for you, get your copy today!
All of the code is organized into folders. For example, Chapter02.
The code will look like the following:
using UnityEngine;
using UnityEngine.SceneManagement;
namespace com.noorcon.rpg2e
{
Following is what you need for this book: You will need to have a good understanding of the C# language. You will also need to have a good understanding of the basics of the Unity IDE..
With the following software and hardware list you can run all code files present in the book (Chapter 1-15).
Chapter | Software required | OS required |
---|---|---|
1 to 8 | Unity | Windows, Mac OS X |
We also provide a PDF file that has color images of the screenshots/diagrams used in this book. Click here to download it.
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Getting Started with Unity 2018 - Third Edition [Packt] [Amazon]
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Unity Virtual Reality Projects - Second Edition [Packt] [Amazon]
Vahé Karamian Vahé Karamian is a software consultant and author based in Los Angeles, CA. He is the founder of Noorcon Inc., a software consulting firm in Burbank, CA, providing services in the field of augmented reality and virtual reality used in the entertainment, architecture, medical, and manufacturing industries. He has lectured in state and private universities on topics including Introduction to Computer Science, Data Structures and Algorithms, Operating Systems, and Game Design and Development.
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