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Releases: Pandemoneus/Farlands

Farlands v0.14.7

20 Dec 22:20
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Summary of changes:

  • Updates to Angel's mods! Check the changelog on the respective mod
    pages in the mod portal. NOTE: When loading a previous savegame with
    this update, there will be a window that mentions removed and changed
    entities. This is ok! It does not break your world.
  • Fixed recursive handcrafting for wood and wooden boards for sure now.

UPDATED
Angels Bioprocessing 0.1.1 -> 0.2.1
Angels Petrochem 0.2.1 -> 0.3.3
Angels Refining 0.4.5 -> 0.5.4
Angels Smelting 0.1.2 -> 0.1.3
Bobs Adjustable Inserters 0.14.2 -> 0.14.3
Fix Recursive Handcrafting 0.14.0 (no new version number, own fix)
Global Warming 0.6.2 -> 0.7.0
Logistic Train Network 0.5.0 -> 0.5.1
RSO 2.2.7 -> 2.2.9
Satellite Uplink Station 1.0.5 -> 1.0.6
Squeak Through 1.1.5 -> 1.1.6
Vehicle Snap 1.14.1 -> 1.14.21

Farlands v0.14.6

18 Dec 18:46
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Summary of changes:

  • Removed EfficienSee again. It was causing hang-ups whenever I tried
    using some features. Since it does not add any in-world features, the removal should cause no problems. If you want to keep the mod, download it from the mod portal or save your version before updating.
  • Updated GlobalWarming. It should fix an issue on dedicated servers
    that prevented players from joining.

ADDED
Bullet Trails 0.1.2
LogisticTrainNetwork 0.5.0

REMOVED
EfficienSee 1.0.49

UPDATED
FARL 0.7.2 -> 0.7.4
GlobalWarming 0.6.0 -> 0.6.2
MapLabels 0.1.2 -> 0.14.0
QuickUG 0.14.1 -> 1.0.0
Satellite Uplink Station 1.0.4 -> 1.0.5

Farlands v0.14.5

05 Dec 20:46
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Please note. This update may not be compatible with your previous save if you have used lots of items from the removed mods. Check the list of removed mods and do not update if you do not want to lose these mods!

Summary of changes:

  • Removed redundant mods (Flare Stack, Smart Splitters)
  • Replaced LogisticsMining with RobotMiningSite
  • Added more quality of life mods

ADDED
Bottleneck 0.4.5
EfficienSee 1.0.49
Explosive Termites 1.1.9
Filtered Deconstruction Planner 0.4.10
Global Warming 0.6.0
Honk 2.1.2
Laser Beam Turrets 0.1.8
Quick Underground Belts 0.14.1
Red Alerts 1.1.2
Robot Mining Site 0.5.0
Teleportation 0.14.9
Train Driver 0.0.3
Undecorator 1.0.3
Upgrade Planner 1.2.14
Vehicle Radar 0.2.1

REMOVED
Concrete Lamppost
Copy Assembler Pipe Direction
Flare Stack
Logistics Mining
Radar Grid Guide
Smart Splitters

UPDATED
Autofill 1.4.5 -> 1.4.6
FARL 0.7.0 -> 0.7.2
Macromanaged Turrets 1.1.2 -> 1.1.3

Farlands v0.14.4

28 Nov 21:46
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Summary of changes:

  • Replaced Better Repair Pack mod with Neko's Repair Packs
  • Adjusted Neko's repair packs to work in Factorio 0.14, and changed
    recipes/technologies to adapt to the Angel/Bob settings. That means MK3
    repair packs need titanium, and MK4 repair packs need tungsten (was the
    other way around first).
  • Removed Flow Control again. The express pump is not fast enough for
    Reactors, use Bob's small pumps!
  • Angel's Refining buildings can use productivity modules now.
  • Synthetic wood can only be crafted in assemblers now (fixed through
    Recursive Handcrafting mod)

ADDED
AngelsTrigger Refining EnableProductivity 0.1.1
Fix Recursive Handcrafting 0.14.0
Neko Repair Packs 1.0.0
Sticky Notes 1.0.11

REMOVED
Better Repair Pack 0.1.0
Flow Control 2.1.2
Flow Control Bobs 0.14.0

Farlands v0.14.3

26 Nov 22:53
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Summary of changes:

  • Added Flow Control (and Flow Control Bobs for convenience), since the Reactors mod requires express pumps.

ADDED
Flow Control 2.1.2
Flow Contro lBobs 0.14.0

UPDATED
Reactors 1.5.0 -> 1.5.1
ShinyBob 0.14.5 -> 0.14.6
The Fat Controller 1.0.1 -> 1.0.2

Farlands v0.14.2

25 Nov 20:21
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Summary of changes:

  • Fluid handling no longer requires green science packs (the tech is needed for rail tankers)
  • Macromanaged Turrets now checks every 120 ticks for logistic turrets, up from 30.

ADDED
What is it used for? 1.15

UPDATED
Belt Sorter 0.3.4 -> 0.3.5
Early Trains 0.14.1 -> 0.14.2
Foreman 1.1.2 -> 1.1.3
Macromanaged Turrets 1.1.1 -> 1.1.2
Smart Trains 1.1.6 -> 1.1.7
The Fat Controller 1.0.0 -> 1.0.1
Vehicle Snap 1.14.0 -> 1.14.1

Farlands v0.14.1

21 Nov 00:27
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Summary of changes:

  • Added water wells (since the Angel-Bob-interaction removes the water
    bores)
  • Logistics 2 no longer needs green science packs (oops!)

ADDED
StoneWaterWell 1.0.2

UPDATED
EarlyTrains 0.14.0 -> 0.14.1

Farlands v0.14.0

20 Nov 03:32
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First version for Factorio 0.14.

Farlands v0.13.1

05 Aug 10:53
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Notable changes:

  • Reduced the richness of ores in the starting area by 40%.

ADDED
Wireless Signals 0.1.0

UPDATED
Angel's Infinite Ores 0.3.1 -> 0.3.5
Angel's Refining 0.2.5 -> 0.2.9
Autofill 1.3.18 -> 1.4.1
Blueprint String 3.0.3 -> 3.1.1
EvoGUI 0.4.106 -> 0.4.107
FARL 0.5.35 -> 0.5.36
Foreman 0.2.3 -> 0.2.4
ItemCount 0.0.3 -> 0.0.4
LogisticsMining 1.0.3 -> 1.0.4
Misanthrope 0.6.2 -> 0.6.8
Nixie Tubes 0.2.2 -> 0.2.6
The Fat Controller 0.4.18 -> 0.4.19
Train Speed Limit 1.0.5 -> 1.0.6

Farlands v0.13.0

23 Jul 16:29
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Pack updated to Factorio 0.13.

Notable changes:

  • This is an ALPHA version. I have only put together updated mods and adapted some configs to match the older versions. I have not yet tested whether there are redundant things and how CMHMod affects the pack.
  • Changed versioning. The version system will now be: (Factorio version).(My revision)
  • Replaced Nucular with UraniumPower
  • Replaced Treefarm with Bob's Greenhouse
  • Logistics Railway, Macromanaged Turrets and Terraforming are not in the pack yet as they have not been updated
  • Infinite ore patches no longer appear in the starter area, and their minimum threshold has been set to 0.1. Also reduced the infinite ore patch sizes in distant ore patches.
  • I have not tried the new Misanthrope yet, so it is not tweaked
  • Day/Night cycle is now four times longer. Make use of those lights and the new flares!