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1.13: Player launch projectile event #1249

Merged
merged 2 commits into from Aug 17, 2018
Merged

1.13: Player launch projectile event #1249

merged 2 commits into from Aug 17, 2018

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BillyGalbreath
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Replaces PR #1193 for 1.13

I'm pretty sure I got all player launched projectiles (except arrows). Let me know if I missed any.

This fixes a use-case specific issue that was discovered here. I have a use-case example a few posts down, here.

@@ -69,6 +69,7 @@ for f in $files; do
fi
done


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?

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it wasnt me this time :P

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i merged branch and had to solve conflict, and githubs conflict resolver doesnt make it clear the diff.

@aikar aikar merged commit 04f6110 into PaperMC:pre/1.13 Aug 17, 2018
aikar added a commit that referenced this pull request Aug 19, 2018
* pre/1.13: (45 commits)
  [CI-SKIP] Remove old optimize hopper patch from removed
  Restore Optimized Hoppers patch
  [CI-SKIP] Remove some unneeded patches from removed folder
  restore vanilla default mob-spawn-range
  Fix some performance regression in last patch
  Don't iterate twice - Fixes GH-1346
  Send nearby packets from world list instead of server list (#1196)
  [CI-SKIP] [Auto] Rebuild Patches
  1.13: Player launch projectile event (#1249)
  Allow Blocks to be accessed via a long key (#1335)
  Optimize BlockPosition helper methods (#1339)
  Fix watchdog restarting on short timeout (#1344)
  [Auto] Updated Upstream (Bukkit/CraftBukkit)
  Cleanup javadoc warnings for 1.13
  Cleanup javadoc warnings
  [Auto] Updated Upstream (Bukkit)
  Fix bug in last patch
  Ensure chunks are always loaded on hard position sets
  Improve Watchdog Early Warning Feature - Closes #1319
  [Auto] Updated Upstream (CraftBukkit)
  ...
@BillyGalbreath BillyGalbreath deleted the PlayerLaunchProjectileEvent branch March 21, 2020 17:15
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3 participants