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Enables AI control of Escape airlocks (#4606)
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- AI can now open/close escape airlocks.
- Prevents AIs/borgs from being regularly yelled at for being unable to
do so.
- Also creates an exit/entry to space on the east side of the station.
- If worried about AIs bolting people in, just cut AI control. The doors
are still marked unhackable, so if you disable AI control of these
doors, AI cannot get it back.
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Kyep authored and Fox-McCloud committed Jun 11, 2016
1 parent 4ce1ad3 commit e7950cd
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion _maps/map_files/cyberiad/cyberiad.dmm
Original file line number Diff line number Diff line change
Expand Up @@ -4839,7 +4839,7 @@
"bPc" = (/turf/simulated/wall,/area/hallway/primary/central/sw)
"bPd" = (/obj/machinery/door/airlock/command{name = "Head of Personnel"; req_access = null; req_access_txt = "57"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plasteel,/area/crew_quarters/heads)
"bPe" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/wall/r_wall,/area/server)
"bPf" = (/obj/machinery/door/airlock/external{aiControlDisabled = 1; hackProof = 1; id_tag = "emergency_home"; name = "Escape Airlock"},/turf/simulated/floor/plating,/area/hallway/secondary/exit)
"bPf" = (/obj/machinery/door/airlock/external{aiControlDisabled = 0; hackProof = 1; id_tag = "emergency_home"; name = "Escape Airlock"},/turf/simulated/floor/plating,/area/hallway/secondary/exit)
"bPg" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/wall,/area/engine/gravitygenerator)
"bPh" = (/obj/machinery/door/firedoor{dir = 8; name = "Firelock West"},/obj/machinery/door/airlock/engineering{name = "Gravity Generator"; req_access_txt = "0"; req_one_access_txt = "10;30"},/turf/simulated/floor/plasteel{tag = "icon-vault"; icon_state = "vault"},/area/engine/gravitygenerator)
"bPi" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/status_display{density = 0; layer = 4; pixel_x = -32; pixel_y = 0},/turf/simulated/floor/plasteel,/area/hallway/primary/central/se)
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