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Drones are now cargo-purchaseable, makes the console public #25572
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Since they're now in limited supply, I feel like drones should pathfind back to the fab and become available to other players if you ghost out of them. Also some tweak to either their capability or lawset might be warranted, since they're no longer free and won't show up every shift. |
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Neat idea, but it doesn't solve the admin work or bad lawset issues that plague drones. |
I think that limiting the supply of them is something that is needed for the lawset to be reworked. As for the admin issues, I do not have enough experience admining to say anything on that, nor where to go with that. |
I've got.. Quite a strong opinion against this, i've been thinking about it for a while. I do not believe this would solve anything. Making the drones cost 400 credits for 3 drones, is just, weird. The primary issue with drones is their horrid laws, that contradict themselves, and are super vague. Not that they're easily accessible. Also with how.. short the "why its good for the game" is, it seems like even you dont have super solid reasoning for it, somewhat feels like a change to change it. No offense. TLDR: The drones need new laws, not mechanical changes. |
Fair, this idea started when the 2 PRs open for drones were
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if this does go through, is there any chance the round can start with like, one drone or even two? |
I feel like the drone fab/storage being in engineering would be even more important with this PR, because then engineering would be clearly responsible for stocking it. |
What Does This PR Do
I've thrown around a lot of ideas for maint drones as an alternative to #24207. I think this is the best one.
Why It's Good For The Game
This PR aims to keep the drone/dchat supporting role, but in a way that requires player agency.
Images of changes
Testing
Ordered some drones, tested shit with em
Changelog
馃啈
tweak: Drones are now cargo-orderable instead of being in infinite supply from the drone fabricator
/:cl: