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Removes Space Ninjas #492

Merged
merged 1 commit into from Mar 4, 2015
Merged

Removes Space Ninjas #492

merged 1 commit into from Mar 4, 2015

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ghost
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@ghost ghost commented Mar 3, 2015

Removes Space Ninjas entirely, pending re-implementation in a more maintainable and less god-awful manner.

Ordinarily I'd discuss this before dreaming of posting the PR, but since Ninja is borderline adminspawn-only anyhow, I don't think it'll be an issue.

Feel free to call me literally Hitler in the comments if you disagree. (Or reasonably voice your opinion. That works too.)

@mvanalphen
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Hitler.

@mvanalphen mvanalphen added the Feature This PR is a new addition to the game label Mar 3, 2015
@tigercat2000
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Hit- actually this is probably for the best

@TheDZD
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TheDZD commented Mar 3, 2015

"Showing 43 changed files with 68 additions and 3,930 deletions."

That's 3,930 less lines of some of the snowflakiest code we have.

@ghost
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ghost commented Mar 3, 2015

Yes, I am a fun-ruining SuperHitler. Until I re-code them.

@Spacemanspark
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We should recode Space Ninjas, but better than they were before.

@ZomgPonies
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That's the goal.

@ghost
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ghost commented Mar 3, 2015

That's what I said I'd do, both in the comments and in the PR body.

@mvanalphen
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Dave right now

@Fox-McCloud
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Still need to kill off every snowflake ability his energy sword has, as well, before this gets merged.

ie: obj/item/weapon/melee/energy/blade

@fj45
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fj45 commented Mar 3, 2015

Ahahaahah well holy hell its finally gone!

@ghost
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ghost commented Mar 3, 2015

Unfortunately, Fox, the energy blade has to stay. It's the only Ninja ability I haven't thought of a way of a way to modularize, due to the fact it needs to both bludgeon people and slice open doors. (Causing the NOBLUDGEON flag coupled with an afterattack proc to be unviable as an option)

If anyone can think of a way to un-snowflake the e-blade code, I'd be more than happy to remove it, but until then I'm not gonna remove it because it's gonna end up being implemented in the exact same way it currently is.

@Artorp
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Artorp commented Mar 3, 2015

What about splitting it up into two items? The energy blade which can be used to slice people and walls, and an energy card which can be used on doors only.

Activating the blade turns it into a card, and vice versa. Kind of like guns and their modes.

@Fox-McCloud
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@SamCroswell

Well, one way around that could be to give him a reskinned emag, as that already accomplishes (more or less) the same exact thing, with few exceptions (cameras). Either case, if you feel it has to stay, fair enough!

@Flip-Sandwich
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rip in piss

ZomgPonies added a commit that referenced this pull request Mar 4, 2015
@ZomgPonies ZomgPonies merged commit 10ee512 into ParadiseSS13:master Mar 4, 2015
mattgroy pushed a commit to mattgroy/Paradise that referenced this pull request Nov 10, 2023
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## Что этот PR делает

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Увеличивает world.view с 15х15 до 19х19. Вроде бы не ломает параллакс,
сей работает по горизонтали как нужно, по вертикали вряд ли исправить
(слышишь дальше, чем видишь, на 2 турфа)

## Почему это хорошо для игры

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Если видишь, как кто-то говорит, стоит услышать их

## Тестирование
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сей-сей, полетел по космосу, вроде работает

## Changelog

:cl:
tweak: Увеличение world.view с 15x15 до 19x19, что позволит слышать на
вайдскрине людей на границе экрана.
/:cl:

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10 participants