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Combat Tentacles #7519

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tigercat2000
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@tigercat2000 tigercat2000 commented Jun 10, 2017

tgstation/tgstation#22203

Combat tentacles! Changelings can now buy tactical tentacle action for 2 evolution points.

The tentacle behaves differently based on intent:

  • Help intent drags people and items closer. You will automatically grab the latter.
  • Disarm intent grabs things out of people's active hands.
  • Grab intent puts the target into an aggressive grab as soon as they are within range.
  • Harm intent will impale the target if you have a sharp object in your hand, or just drag them to you otherwise. Impaling is pretty much just a 1 hit automatic attack doing no damage, but it looks cool!

https://i.imgur.com/S5DKHM8.gifv
https://i.imgur.com/5yIZtle.gifv
https://i.imgur.com/ozbWmPc.gifv
https://i.imgur.com/ndlaezL.gifv
https://i.imgur.com/ziNGQFd.gifv
https://i.imgur.com/ZKdaoJW.gifv

馃啈
add: Changelings are now tentacle monsters. Give them a schoolgirl outfit.
/:cl:

@tigercat2000 tigercat2000 added Feature This PR is a new addition to the game Port This PR is from another server, or heavily inspired/adapted. WTF BYOND will never cease to amaze and/or disappoint us labels Jun 10, 2017
@Xantholne
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WTF indeed.

@SamHPurp
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This is perfect for ERP for catching those that flee my armblade...

@Kyep
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Kyep commented Jun 10, 2017

Sure.

Also, please port horror form.

@deep-fried-faceplant
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GET OVER HERE!

Oh my god, I love this. The pull and stun might be a little too much though, I would love to see this feature be a combat one and not a stun one. Perhaps have the harm intent just be a ranged melee attack?

@Spacemanspark
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Come to pudge

@granodd
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granodd commented Jun 10, 2017

I can imagine the shenanigans with this.

"This is mine now."

@KingPhilipIII
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They changed the tentacle stun time to a weaken I believe. It's actually an incredibly robust additon to the armblade.

@Fox-McCloud
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Come to pudge

We already have a meathook...

@Spacemanspark
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I made the joke on that PR too but nobody got it

if(istype(G))
G.state = GRAB_AGGRESSIVE //Instant aggressive grab

/mob/proc/tentacle_stab(mob/living/carbon/C)
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@Fox-McCloud Fox-McCloud Jun 10, 2017

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mob proc instead of a projectile proc?

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I tried everything to make the projectile procs work, but they literally never fired regardless of how i setup the callback, addtimer, spawned call, the projectile always managed to get deleted beforehand. This was the easiest solution.

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@Fox-McCloud Fox-McCloud Jun 10, 2017

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ahhhh, so this is what you were referring to.

Sounds like something, somewhere, need to be updated in projectile code.

@KasparoVy
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KasparoVy commented Jun 10, 2017

I can't wait to get obscenely fucked over by this. 馃憤

@scrubmcnoob
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where's the original japanese version for this PR?
i don't watch dubs

On a real note, be interesting seeing changelings get this. Add a ton more to their 'monster' feel and how uncrew they really are. Also horror form when.

@Rapidvalj
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horror form on top of this and I can die a happy man

New Changeling evolution, combat tentacles! 2 points, 10 chems per
tentacle formed.
@tigercat2000 tigercat2000 force-pushed the its_just_like_one_of_those_japanese_animes_TENTACLESSSSSSS branch from 1862be1 to a3d79e6 Compare June 19, 2017 18:06
I = l_hand
if(!is_sharp(I))
C.visible_message("<span class='danger'>[C] falls at [src]'s feet!</span>", "<span class='userdanger'>You are thrown at [src]'s feet!</span>")
C.Weaken(2)
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@Fox-McCloud Fox-McCloud Jun 21, 2017

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I believe the two lines above can be removed; they got ride of weakening for this ability as it was deemed too powerful: https://github.com/tgstation/tgstation/blob/1c8badd8fef34ab8ecd3729b01a2bccf01de4db6/code/game/gamemodes/changeling/powers/mutations.dm#L302

Unless I'm missing something.

@Fox-McCloud Fox-McCloud merged commit e83814d into ParadiseSS13:master Jun 21, 2017
@tigercat2000 tigercat2000 deleted the its_just_like_one_of_those_japanese_animes_TENTACLESSSSSSS branch June 21, 2017 13:42
@GutTC
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GutTC commented Jun 21, 2017

And when you thought you could get away running in a one tile thin maintenance walkway...

But holy. The disarm function looks real spooky tho'.

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