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Changeling Combat Tentacle #10784
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Changeling Combat Tentacle #10784
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!review |
Geevies
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Dec 11, 2020
Arrow768
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Dec 17, 2020
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if(I_DISARM) | ||
var/obj/item/I = C.get_active_hand() | ||
if(!I || istype(I, /obj/item/grab)) | ||
I = C.get_inactive_hand() | ||
if(I && !istype(I, /obj/item/grab)) | ||
if(C.unEquip(I)) | ||
C.visible_message(SPAN_DANGER("[I] is yanked out of [C]'s hand by [src]!"),SPAN_DANGER("A tentacle pulls [I] away from you!")) | ||
I.throw_at(get_step_towards(H, C), 8, 2, callback = CALLBACK(H, /mob/proc/put_in_any_hand_if_possible, I)) | ||
return TRUE | ||
else | ||
to_chat(firer, SPAN_DANGER("You can't seem to pry [I] out of [C]'s hands!")) | ||
return FALSE | ||
else | ||
to_chat(firer, SPAN_DANGER("[C] has nothing in hand to disarm!")) | ||
return FALSE |
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I have concerns about that capability, as we removed a lot of the "slap things out of hands" mechanics in the past due to balance issues.
NonQueueingMatt
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Dec 22, 2020
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Looks dead. |
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Ported from ParadiseSS13/Paradise#7519
If you want a detailed write-up of how it works, go check that pull request out.