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Patapom committed Sep 4, 2018
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Code ► Patapom

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After some time, it became a bit more than a 64K intro framework actually.
It's now much much more. It's become the core framework for all my experiments...
Originaly designed to create 64KB intros for the [demoscene](https://en.wikipedia.org/wiki/Demoscene).

NOTE: *ALL* the parts described below have been tested in real use condition!
After some time, it became a bit more than a 64K intro framework and really became the core framework for all my experiments...

NOTE: *ALL* the parts described below have been thoroughly tested in real use condition!
That means the code should be robust enough and you shouldn't encounter bugs very often (hopefully)...


What you will find in this framework:
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- Area Light implementation, as used in the Dishonored 2 title + LTC technique
- Filmic Curve + Histogram Auto-Exposure, as used in the Dishonored 2 title
- Fresnel Tests, showing the various fresnel equations (Schlick, exact, and more recently the 2-terms approximation for metals described by http://jcgt.org/published/0003/04/03/paper.pdf)
- SH Irradiance encoding/decoding experiments, as described in my article about SH available at http://wiki.nuaj.net/index.php?title=SphericalHarmonicsPortal
- Spherical harmonics Irradiance encoding/decoding experiments, as described in my [blog post about SH](http://www.patapom.com/blog/SHPortal/).
- [HBIL](./Tests/TestHBIL) Technique demo
- Many others coming up as they still need to be converted from 32 to 64 bits...

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