Adjust Delirium effect scaling to be more accurate #5176
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Fixes #5175
Description of the problem being solved:
Delirium scaling is based on a post that seems to have been incorrect.
https://old.reddit.com/r/pathofexile/comments/pkgeg8/delirium_scaling/
It appears that there was some double counting of values, possibly due to the method used in the original tests (damage reflection).
The new data gathered by the PoEWiki team seems more likely. Not only is the scaling with whole numbers, it also matches played experience better.
Old scaling was 19.2% less damage taken per 20% delirium effect, new scaling is 16% per.
https://www.reddit.com/r/pathofexile/comments/z3m44q/psa_debunking_the_plague_bearer_delirium_myth/