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Adjust Delirium effect scaling to be more accurate #5176

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Lilylicious
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Fixes #5175

Description of the problem being solved:

Delirium scaling is based on a post that seems to have been incorrect.
https://old.reddit.com/r/pathofexile/comments/pkgeg8/delirium_scaling/

It appears that there was some double counting of values, possibly due to the method used in the original tests (damage reflection).

The new data gathered by the PoEWiki team seems more likely. Not only is the scaling with whole numbers, it also matches played experience better.

Old scaling was 19.2% less damage taken per 20% delirium effect, new scaling is 16% per.

https://www.reddit.com/r/pathofexile/comments/z3m44q/psa_debunking_the_plague_bearer_delirium_myth/

@QuickStick123
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It might be nicer to convert this to a number field instead as it is purely linear scaling as some people might use this for in between values in the delirium event. Not related to the original problem so up to you.

@QuickStick123 QuickStick123 added the bug:calculation Numerical differences label Nov 24, 2022
@LocalIdentity LocalIdentity changed the title Delirium Effect Adjust Delirium effect scaling to be more accurate Dec 7, 2022
@LocalIdentity LocalIdentity merged commit d4f6358 into PathOfBuildingCommunity:dev Dec 7, 2022
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Delirium dmg reduction modifier requires update
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