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Fixed Hidden Cursor on main menu
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Pedrag1234 committed Apr 7, 2022
1 parent 9a6a886 commit 78e8c15
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Showing 4 changed files with 36 additions and 0 deletions.
13 changes: 13 additions & 0 deletions Assets/Scenes/MainMenu.unity
Original file line number Diff line number Diff line change
Expand Up @@ -8863,6 +8863,7 @@ GameObject:
- component: {fileID: 1350742399}
- component: {fileID: 1350742401}
- component: {fileID: 1350742402}
- component: {fileID: 1350742403}
m_Layer: 0
m_Name: Main Menu
m_TagString: Untagged
Expand Down Expand Up @@ -9044,6 +9045,18 @@ AudioSource:
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
--- !u!114 &1350742403
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1350742398}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f345dfa96c140314688b70f6dc43b54b, type: 3}
m_Name:
m_EditorClassIdentifier:
--- !u!1 &1360744996
GameObject:
m_ObjectHideFlags: 0
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12 changes: 12 additions & 0 deletions Assets/Scripts/MenuCursor.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,12 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class MenuCursor : MonoBehaviour
{
// Start is called before the first frame update
void Awake()
{
Cursor.visible = true;
}
}
11 changes: 11 additions & 0 deletions Assets/Scripts/MenuCursor.cs.meta

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