I build software at the intersection of math and systems like simulations, renderers, numerical solvers, and tools. Most of my projects start with a question I want to answer by implementing something myself.
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- Microsoft Xbox Personalization (Summer 2026)
- Nintendo Technology Development (Summer 2025)
- UVic AR Lab (Fall term 2024)
- CS + Math @ University of Victoria - Graduating April 2027
- 3D Graphics and Rendering Micro-certificate @ UVic Continuing Studies - July 2024

