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#! perl -w
#
# Copyright (C) 2003 chromatic
# Copyright (C) 2004 David J. Goehrig
#
use strict;
use lib 'make/lib';
use SDL::Build;
use YAML;
my $sdl_compile_flags = `sdl-config --cflags`;
my $sdl_link_flags = `sdl-config --libs`;
if ($? >> 8)
{
die "SDL doesn't appear to be installed.\n" .
"Please check that sdl-config is in your path and try again.\n";
}
chomp( $sdl_compile_flags );
chomp( $sdl_link_flags );
# subsystem to build
# file
# location of source file => location of build file to get name right
# libraries
# name of shared library (soname)
# preprocessor definition
# name of header file
my %subsystems =
(
SDL => {
file => {
from => 'src/SDL.xs',
to => 'src/SDL_perl.xs',
},
libraries => [qw( SDL SDL_image SDL_mixer SDL_net SDL_ttf SDL_gfx
png jpeg smpeg )],
},
OpenGL => {
file => {
from => 'src/OpenGL.xs',
to => 'src/SDL/OpenGL.xs',
},
libraries => [qw( SDL GL GLU )],
},
SFont => {
file => {
from => 'src/SFont.xs',
to => 'src/SDL/SFont.xs',
},
libraries => [qw( SDL SDL_image )],
},
);
my %libraries = (
SDL => {
define => 'HAVE_SDL',
header => 'SDL.h',
},
SDL_image => {
define => 'HAVE_SDL_IMAGE',
header => 'SDL_image.h'
},
SDL_mixer => {
define => 'HAVE_SDL_MIXER',
header => 'SDL_mixer.h'
},
SDL_net => {
define => 'HAVE_SDL_NET',
header => 'SDL_net.h'
},
SDL_ttf => {
define => 'HAVE_SDL_TTF',
header => 'SDL_ttf.h'
},
SDL_gfx => {
define => 'HAVE_SDL_GFX',
header => 'SDL_gfxPrimitives.h'
},
png => {
define => 'HAVE_PNG',
header => 'png.h',
},
jpeg => {
define => 'HAVE_JPEG',
header => 'jpeglib.h',
},
smpeg => {
define => 'HAVE_SMPEG',
header => 'smpeg.h',
},
GL => {
define => 'HAVE_GL',
header => 'gl.h'
},
GLU => {
define => 'HAVE_GLU',
header => 'glu.h'
},
);
# need the platform-specific module to find include paths correctly
# see build/lib/SDL/Build/*pm
my $arch = SDL::Build->get_arch( $^O );
# see which subsystems can be built -- do we have headers for them?
my $build_systems = $arch->find_subsystems( \%subsystems, \%libraries );
# now write SDL::Config
$arch->write_sdl_config( $build_systems );
# and fetch all of the information needed to compile
my $defines = $arch->build_defines( \%libraries, $build_systems );
my $includes = $arch->build_includes( \%libraries, $build_systems );
my $links = $arch->build_links( \%libraries, $build_systems );
# mangle the compilable files into a format Module::Build can understand
my %xs = map { $subsystems{$_}{file}{from} => $subsystems{$_}{file}{to} }
keys %subsystems;
my $build = SDL::Build->new(
dist_name => 'SDL_Perl',
license => 'lgpl',
dist_version_from => 'lib/SDL.pm',
build_requires =>
{
'Test::Simple' => '0.47',
'Module::Build' => '0.22',
},
build_recommends =>
{
'Pod::ToDemo' => '0.20',
},
xs_files => \%xs,
dist_author => 'David J. Goehrig <DGOEHRIG@cpan.org>',
);
# and here's where the real (and ugly) magic works... see SDL::Build
$build->set_flags(
\%subsystems,
$build_systems,
$defines,
$includes,
$links,
$sdl_compile_flags,
$sdl_link_flags,
);
# now we're ready to go!
$build->create_build_script();
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