/
Surface.xs
233 lines (204 loc) · 6.77 KB
/
Surface.xs
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#include "EXTERN.h"
#include "perl.h"
#include "XSUB.h"
#define NEED_newSV_type_GLOBAL
#include "ppport.h"
#include "helper.h"
#ifndef aTHX_
#define aTHX_
#endif
#include <SDL.h>
#include "SDLx/Validate.h"
#ifdef HAVE_SDL_GFX_PRIMITIVES
#include <SDL_gfxPrimitives.h>
#endif
int _calc_offset ( SDL_Surface* surface, int x, int y )
{
int offset;
offset = (surface->pitch * y) / surface->format->BytesPerPixel;
offset += x;
return offset;
}
SV * get_pixel32 (SDL_Surface *surface, int x, int y)
{
/* Convert the pixels to 32 bit */
Uint32 *pixels = (Uint32 *)surface->pixels;
/* Get the requested pixel */
void* s = pixels + _calc_offset(surface, x, y);
/* printf( " Pixel = %d, Ptr = %p \n", *((int*) s), s ); */
SV* sv = newSV_type(SVt_PV);
SvPV_set(sv, s);
SvPOK_on(sv);
SvLEN_set(sv, 0);
SvCUR_set(sv, surface->format->BytesPerPixel);
return newRV_noinc(sv); /* make a modifiable reference using u_ptr's place as the memory :) */
}
SV * construct_p_matrix ( SDL_Surface *surface )
{
/* return get_pixel32( surface, 0, 0); */
AV * matrix = newAV();
int i, j;
i = 0;
for( i =0 ; i < surface->w; i++ )
{
AV * matrix_row = newAV();
for( j =0 ; j < surface->h; j++ )
av_push( matrix_row, get_pixel32(surface, i,j) );
av_push( matrix, newRV_noinc((SV *)matrix_row) );
}
return newRV_noinc((SV *)matrix);
}
unsigned int _get_pixel(SDL_Surface * surface, int offset)
{
unsigned int value;
switch(surface->format->BytesPerPixel)
{
case 1: value = ((Uint8 *)surface->pixels)[offset];
break;
case 2: value = ((Uint16 *)surface->pixels)[offset];
break;
case 3: value = ((Uint32)((Uint8 *)surface->pixels)[offset * surface->format->BytesPerPixel] << 0)
+ ((Uint32)((Uint8 *)surface->pixels)[offset * surface->format->BytesPerPixel + 1] << 8)
+ ((Uint32)((Uint8 *)surface->pixels)[offset * surface->format->BytesPerPixel + 2] << 16);
break;
case 4: value = ((Uint32 *)surface->pixels)[offset];
break;
}
return value;
}
MODULE = SDLx::Surface PACKAGE = SDLx::Surface PREFIX = surfacex_
SV *
surfacex_pixel_array ( surface )
SDL_Surface *surface
CODE:
switch(surface->format->BytesPerPixel)
{
case 1: croak("Not implemented yet for 8bpp surfaces\n");
break;
case 2: croak("Not implemented yet for 16bpp surfaces\n");
break;
case 3: croak("Not implemented yet for 24bpp surfaces\n");
break;
case 4:
RETVAL = construct_p_matrix (surface);
break;
}
OUTPUT:
RETVAL
unsigned int
surfacex_get_pixel_xs ( surface, x, y )
SDL_Surface *surface
int x
int y
CODE:
_int_range( &x, 0, surface->w );
_int_range( &y, 0, surface->h );
int offset;
offset = _calc_offset( surface, x, y);
RETVAL = _get_pixel( surface, offset );
OUTPUT:
RETVAL
void
surfacex_set_pixel_xs ( surface, x, y, value )
SDL_Surface *surface
int x
int y
unsigned int value
CODE:
_int_range( &x, 0, surface->w );
_int_range( &y, 0, surface->h );
int offset;
offset = _calc_offset( surface, x, y);
if(SDL_MUSTLOCK(surface) && SDL_LockSurface(surface) < 0)
croak( "Locking surface in set_pixels failed: %s", SDL_GetError() );
switch(surface->format->BytesPerPixel)
{
case 1: ((Uint8 *)surface->pixels)[offset] = (Uint8)value;
break;
case 2: ((Uint16 *)surface->pixels)[offset] = (Uint16)value;
break;
case 3: ((Uint8 *)surface->pixels)[offset * surface->format->BytesPerPixel] = (Uint8)( value & 0xFF);
((Uint8 *)surface->pixels)[offset * surface->format->BytesPerPixel + 1] = (Uint8)((value << 8) & 0xFF);
((Uint8 *)surface->pixels)[offset * surface->format->BytesPerPixel + 2] = (Uint8)((value << 16) & 0xFF);
break;
case 4: ((Uint32 *)surface->pixels)[offset] = (Uint32)value;
break;
}
if(SDL_MUSTLOCK(surface))
SDL_UnlockSurface(surface);
void
surfacex_draw_rect ( surface, rt, color )
SDL_Surface *surface
SV* rt
SV* color
CODE:
Uint32 m_color = __map_rgba( color, surface->format );
SDL_Rect r_rect;
if( SvOK(rt) )
r_rect = *(SDL_Rect*)bag2obj( create_mortal_rect( rt ) );
else
{
r_rect.x = 0; r_rect.y = 0; r_rect.w = surface->w; r_rect.h = surface->h;
}
SDL_FillRect(surface, &r_rect, m_color);
#ifdef HAVE_SDL_GFX_PRIMITIVES
SV *
surfacex_draw_polygon ( surface, vectors, color, ... )
SV* surface
AV* vectors
Uint32 color
CODE:
SDL_Surface * _surface = (SDL_Surface *)bag2obj(surface);
AV* vx = newAV();
AV* vy = newAV();
AV* vertex;
while(av_len(vectors) >= 0)
{
vertex = (AV*)SvRV(av_shift(vectors));
av_push(vx, av_shift(vertex));
av_push(vy, av_shift(vertex));
}
int n = av_len(vx) + 1;
Sint16 * _vx = av_to_sint16(vx);
Sint16 * _vy = av_to_sint16(vy);
if ( items > 3 && SvTRUE( ST(3) ) )
aapolygonColor( _surface, _vx, _vy, n, color );
else
polygonColor( _surface, _vx, _vy, n, color );
_svinta_free( _vx, av_len(vx) );
_svinta_free( _vy, av_len(vy) );
RETVAL = SvREFCNT_inc(surface); // why SvREFCNT_inc?
OUTPUT:
RETVAL
#endif
void
surfacex_blit( src, dest, ... )
SV *src
SV *dest
CODE:
assert_surface(src);
assert_surface(dest);
/* just return the pointer stored in the bag */
SDL_Surface *_src = (SDL_Surface *)bag2obj(src);
SDL_Surface *_dest = (SDL_Surface *)bag2obj(dest);
SDL_Rect _src_rect;
SDL_Rect _dest_rect;
if( items > 2 && SvOK(ST(2)) )
_src_rect = *(SDL_Rect *)bag2obj( create_mortal_rect( ST(2) ) );
else
{
_src_rect.x = 0;
_src_rect.y = 0;
_src_rect.w = _src->w;
_src_rect.h = _src->h;
}
if( items > 3 && SvOK(ST(3)) )
_dest_rect = *(SDL_Rect *)bag2obj( create_mortal_rect( ST(3) ) );
else
{
_dest_rect.x = 0;
_dest_rect.y = 0;
_dest_rect.w = _dest->w;
_dest_rect.h = _dest->h;
}
SDL_BlitSurface( _src, &_src_rect, _dest, &_dest_rect );