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B3ULxJ2: Fixed second programlisting's indentation && spaced long URL…

… onto own line.
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1 parent 2cc19e9 commit a8a2f009dd70203cbeefa4d378462c2ecadcf7b3 @pip pip committed Mar 31, 2011
Showing with 12 additions and 12 deletions.
  1. +12 −12 src/00-preface.pod
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24 src/00-preface.pod
@@ -67,19 +67,19 @@ while drawing a blue rectangle in the C<SDLx::*> layer is as simple as:
=begin programlisting
- use strict;
- use warnings;
+ use strict;
+ use warnings;
- use SDL;
- use SDLx::App;
+ use SDL;
+ use SDLx::App;
- my $app = SDLx::App->new( width=> 800, height => 600 );
+ my $app = SDLx::App->new( width=> 800, height => 600 );
- $app->draw_rect([ $app->width/4, $app->height / 4, $app->width /2, $app->height / 2 ], [0,0,255,255] );
+ $app->draw_rect([ $app->width/4, $app->height / 4, $app->width /2, $app->height / 2 ], [0,0,255,255] );
- $app->update();
+ $app->update();
- sleep(5);
+ sleep(5);
=end programlisting
@@ -200,8 +200,9 @@ If you need help with SDL Perl, send an X<e-mail> to C<sdl-devel@Perl.Org>.
=head1 Examples
-The code examples in this book are provided at
-L<HTTP://GitHub.Com/PerlGameDev/SDL_Manual/tree/master/code_listings/>.
+The code examples in this book are provided at:
+
+L<HTTP://GitHub.Com/PerlGameDev/SDL_Manual/tree/master/code_listings/>
=head1 Acknowledgements
@@ -233,7 +234,6 @@ Thanks to contributors and reviewers from the C<#sdl> channel, including:
=item and many more
- (Apologies if I have missed you; let me know I will add you.)
+ (Apologies if I have missed you; let me know and I will add you.)
=back
-

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