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B3ULxJ2: Fixed second programlisting's indentation && spaced long URL…
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… onto own line.
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pip committed Mar 31, 2011
1 parent 2cc19e9 commit a8a2f00
Showing 1 changed file with 12 additions and 12 deletions.
24 changes: 12 additions & 12 deletions src/00-preface.pod
Original file line number Diff line number Diff line change
Expand Up @@ -67,19 +67,19 @@ while drawing a blue rectangle in the C<SDLx::*> layer is as simple as:

=begin programlisting

use strict;
use warnings;
use strict;
use warnings;

use SDL;
use SDLx::App;
use SDL;
use SDLx::App;

my $app = SDLx::App->new( width=> 800, height => 600 );
my $app = SDLx::App->new( width=> 800, height => 600 );

$app->draw_rect([ $app->width/4, $app->height / 4, $app->width /2, $app->height / 2 ], [0,0,255,255] );
$app->draw_rect([ $app->width/4, $app->height / 4, $app->width /2, $app->height / 2 ], [0,0,255,255] );

$app->update();
$app->update();

sleep(5);
sleep(5);

=end programlisting

Expand Down Expand Up @@ -200,8 +200,9 @@ If you need help with SDL Perl, send an X<e-mail> to C<sdl-devel@Perl.Org>.

=head1 Examples

The code examples in this book are provided at
L<HTTP://GitHub.Com/PerlGameDev/SDL_Manual/tree/master/code_listings/>.
The code examples in this book are provided at:

L<HTTP://GitHub.Com/PerlGameDev/SDL_Manual/tree/master/code_listings/>

=head1 Acknowledgements

Expand Down Expand Up @@ -233,7 +234,6 @@ Thanks to contributors and reviewers from the C<#sdl> channel, including:

=item and many more

(Apologies if I have missed you; let me know I will add you.)
(Apologies if I have missed you; let me know and I will add you.)

=back

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