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v0.2

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@Pherakki Pherakki released this 24 Dec 11:10
· 10 commits to develop since this release
2b311ca

NOTE: Blend files that use previous versions of this plugin are NOT compatible with this update. Please export your files using the previous version of the plugin, and re-import with this one.

Features

  • New mesh handling system! Instead of parenting meshes under other meshes in order to make them share a GFS Node, each mesh now has a property stating which GFS Node they are attached to.
  • Ability to export all meshes that require new nodes as attachments of the same node
  • Operator in the GFS Mesh panel to convert a mesh to an unrigged mesh
  • Operator to auto-rename mesh UV maps to ones recognisable by the plugin
  • Meshes now have individual and interactable bounding boxes
  • Animations now have individual and interactable bounding boxes
  • Operators to copy/paste bounding boxes
  • Option to auto-triangulate meshes on export
  • Multiple animation packs can now be loaded at once on the same model.
  • A new UI to activate, deactivate, and manipulate GAPs and their animations is provided.
  • Errorlog text formatting is now a bit prettier.
  • Add option to automatically connect parent and child bones, where possible.
  • The plugin should now work with Blender 4.X!

Bugfixes

  • Materials with different 'in' and 'out' texcoords will now export both of these coords, instead of just the 'in' coords duplicated into both slots. Although the 'in' and 'out' coords are usually identical, this fixes export for the few models that do not have this.
  • Meshes rigged to the root node should not export correctly
  • Fixed unrigged meshes sometimes being exported as rigged
  • Fixed LookAt animation export for LookAts attached to animations
  • Fixed the vertex-merger breaking some shapekeys
  • Files with invalid filesizes in the header will now be imported
  • Fixed weapons not disappearing correctly when re-exported by the tool
  • Fixed bind-pose palette size optimization
  • Fixed the remaining model re-export failures caused due to bind-pose matrix palette inflation
  • Fixed root rotations being created when unnecessary
  • Fixed a rare bug where vertex colors weren't exported
  • Numerous crashes which should have resulted in a specific error message