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Perk List

Phil25 edited this page Dec 13, 2023 · 62 revisions

Contents

Perk List ^

ID NAME SHORT DESCRIPTION
0 Godmode Grants godmode.
1 Toxic Hurts enemy players in the specified radius.
2 Lucky Sandvich Greatly heals up.
3 Increased Speed Grants increased speed.
4 Flying Grants noclip or gravity-less flying.
5 Low Gravity Grants low gravity or jump height.
6 Full Übercharge Grants infinite Übercharge.
7 Invisibility Grants full invisibility.
8 Infinite Cloak Grants infinite cloak.
9 Criticals Grants crits or minicrits.
10 Infinite Ammo Grants infinite ammo.
11 Scary Bullets Grants "scary bullets" which stun victims for a brief moment.
12 Spawn Sentry Spawns a sentry gun upon a voice command.
13 Homing Projectiles Grants homing projectiles.
14 Full Rifle Charge Instantly fills the Sniper Rifle or Huntsman charge when zooming in.
15 Explode Binds to a bomb which explodes once the perk ends, unless destroyed.
16 Snail Slows down movement.
17 Frozen Freezes player, they are unable to move or attack.
18 Timebomb Set a timebomb on a player.
19 Ignition Ignites a player.
20 Low Health Sets player's health to low.
21 Drugged Drugs the player.
22 Blind Blinds the player.
23 Strip to Melee Packs every non-melee weapons into cases and flings them ahead.
24 Beacon Notifies others of player's position every beep.
25 Forced Taunt Forces player to taunt.
26 Monochromia Makes player's vision black and white.
27 Earthquake Shakes player's screen.
28 Funny Feeling Messes up player's FOV.
29 Bad Sauce Causes Milked, Jarated and Bleed effect on the player.
30 Spawn Dispenser Spawns a dispenser upon a voice command.
31 Infinite Double Jump As Scout, can double jump infinitely.
32 Powerful Hits Multiplies damage dealt.
33 Big Head Multiplies player's head size.
34 Tiny Mann Makes player tiny and fast.
35 Firework Launches players high in the air and ignites them.
36 Deadly Voice Makes player's voice deal damage.
37 Strong Gravity Gives player strong gravity, careful on these steps!
38 Eye for an Eye All the damage dealt to others will also be dealt to the player.
39 Weakened Incoming damage is more powerful.
40 Necro Mash Smashes player with the necro hammer, code from Pelipoika's Necro-mashed.
41 Extra Ammo Multiplies player's clip and ammunition values.
42 Suffocation Player cannot breathe in air.
43 Fast Hands Increases attack and reload speed.
44 Outline Outlines a player making them visible through walls.
45 Vital Increases player's max health.
46 No Gravity Removes player's gravity.
47 Team Criticals Grants crits to player and nearby teammates.
48 Fire Timebomb Timed bomb which ignites enemies upon exploding.
49 Fire Breath Shoots fireballs upon voice command.
50 Strong Recoil Can't hold your weapon properly while shooting.
51 Cursed Inverts movement, code from Farbror Godis' Curse.
52 Extra Throwables Gives extra throwables for Sandman, Cleaver, Wrap Assasin, Jars and Sandviches.
53 PowerPlay Sets more restrictive variant of PowerPlay on player.
54 Explosive Arrows Makes arrows and bolts explode on impact.
55 Incline Problem Makes it difficult to go up inclines.
56 Spring Shoes Uncontrollable jumping.
57 Lag Must be the busy hour.
58 Drug Bullets Grants "drug bullets" which color victim's vision.
59 Long Melee Extends melee range.
60 Hat Throw Throw hats to damage enemies.
61 Madaras Whistle Summon an alligator under yourself.
62 Sickness Violent coughing which deals damage.
63 Wasted Roll Roll is wasted.
64 Mercs Die Twice Revive yourself after death.
65 Drunk Walk Difficulty walking straight, unless you're used to it.
66 Hell's Reach Gradually slow down then deal damage periodically.
67 Cursed Projectiles Projectiles turn against you.
68 Vampire Makes player lose health unless they attack others.
69 Bat Swarm Surround yourself with deadly bats at the cost of movement speed.
70 Pumpkin Trail Direct a pumpkin attack at foes.
71 A Call Beyond Summon homing projectiles from beyond.
72 Smite Get struck by lightning and electrocuted.
73 Overheal Bonus Boosts MediGun overheal.
74 Sunlight Spear Hurl a spear of lightning, dealing moderate damage.
75 Elden Stars Conjure a stream of shooting stars that assail the area.
76 Frog Can move only by jumping.
77 Paranoia Spy is gonna get you! Or will he?
78 Heavy Rockets Your rockets fall to the ground, as they should.
79 Weapon Mixup Mixes up attack patterns so even you won't know what's coming.
80 Autoheal Rapid self healing.
81 Team Autoheal Healing for self and nearby teammates.

Perk Ideas ^

Here be perk ideas contributed by me and community members.

Name Description
Halloween Update
Ghostify Turn into a ghost
Other
Wall Jump Can jump off walls
Reward on Kill Drops a healthkit on kill
Force Crouch Forces crouch
Ice Timebomb Freezes roller and victims upon explosion
Proximity Snail Slow down nearby enemies
Super Jump Super jump with no falling damage
Health Teleport Teleports to random health kit
Spawn Teleport Teleports to spawn
Tracer Bullets Machina bullets on all weapons
Melee Backstab Backstab on any class
Negative Gravity Negates roller's gravity
Knockback Bullets Increased knockback on attacks
Attractor Bullets Reversed knockback on attacks
Incendiary Bullets Ignite victims
Smite Death by thunder
Kartify Puts you in a kart
EMP Disable sentries in range
Upgrade Canteen Upgrade all buildings
Always Headshot Every rifle hit is a headshot
Vacuum Reverse airblast force
Triple Shot Shoots 3 projectiles at once
Slow Rockets Slows down rockets
Long Demo Charge Extend Demo charge
Backstab Immunity Immune to backstabs
Sentry Cloak Invisible to enemy sentries
Hot Coals Walking damage
Life Leech Heal from dealing damage
Weak Legs Increases fall damage


Godmode ^

+ 0. godmode

Description

Player does not take any damage from others and deal damage to themselves with a selected rule. They are surrounded by white aura. However, if damage is dealt to another player, that player is able to retaliate back, albeit they will fight against heavy resistance.

Settings

  • "mode" "-1" — No self damage.
  • "mode" "0" — No self damage, but keep pushback for explosive jumping. (default)
  • "mode" "1" — Deal self damage normally.
  • "uber" "0" — Do not Übercharge player. (default)
  • "uber" "1" — Übercharge player (interferes with MvM's Übercharge Canteen; helpful in custom gamemodes).
  • "resistance" "0.2" — Damage multiplier from attacked players (does nothing when uber mode is enabled).

Tags

godmode, god, mode, invincible, invulnerable, good


Toxic ^

+ 1. toxic

Description

The roller damages enemy players in specified radius, interval and damage.

Settings

  • "radius" "192.0" — Toxic cloud radius.
  • "interval" "0.2" — Interval in seconds damaging occurs.
  • "damage" "20.0" — Amount of damage dealt.

Tags

toxic, gas, smoke, hurt, good


Lucky Sandvich ^

+ 2. luckysandvich

Description

Heals the roller up specified amount of health and guarantees the next attack to be a crit.

Settings

  • "amount" "1000" — Amount to heal.

Tags

luckysandvich, lucky, sandvich, sandwich, health, instant, notimer, good


Increased Speed ^

+ 3. increasedspeed

Description

Increases roller's movement speed by specified multiplier.

Settings

  • "multiplier" "3" — Multiplier to increase the speed by.

Tags

increasedspeed, increased, speed, boost, fast, faster, good


Flying ^

+ 4. flying

Description

Turns on noclip or flying on roller. Flying means noclip controls but without noclipping through solid objects.

Settings

  • "mode" "0" — Flying. (default)
  • "mode" "1" — Noclip.

Tags

flying, noclip, noclipping, fly, ghost, good


Low Gravity ^

+ 5. lowgravity

Description

Sets roller's gravity or increases their jump height to the multiplier. If jump height increase mode is selected, it will also feature a slight speed boost when jumping.

Settings

  • "multiplier" "0.5" — gravity/jump height multiplier.
  • "jump_mode" "0" — Lowers gravity.
  • "jump_mode" "1" — Increases jump height. (default)
  • "fall_damage" "0" — Disables fall damage. (default)
  • "fall_damage" "1" — Does not disable fall damage.

Tags

lowgravity, low, gravity, grav, jump, good


Full Übercharge ^

+ 6. fullubercharge

Description

Gives roller's MediGun infinite Übercharge for the perk's duration.

No settings

Tags

fullubercharge, full, ubercharge, uber, charge, max, maximum, medic, good


Invisibility ^

+ 7. invisibility

Description

Turns roller as transparent as the alpha value. Each blink setting specifies when the player silhouette should be briefly shown. Player silhouette effect does not follow the player, but it lingers in its place for a little bit. However, it won't be shown more often than specified by blink_rate interval.

Settings

  • "alpha" "0" — 0-255, where 0 = completely invisible, 255 = completely visible.
  • "blink_on_foe" "0" — Do not blink when bumping into enemies.
  • "blink_on_foe" "1" — Blink when bumping into enemies. (default)
  • "blink_on_bump" "0" — Do not blink when bumping into anything. (default)
  • "blink_on_bump" "1" — Blink when bumping into anything.
  • "blink_on_hurt" "0" — Do not blink when taking damage.
  • "blink_on_hurt" "1" — Blink when taking damage. (default)
  • "blink_on_fire" "0" — Do not blink when attacking.
  • "blink_on_fire" "1" — Blink when attacking. (default)
  • "blink_rate" "0.5" — Max frequency of blinks in seconds.

Tags

invisibility, cloak, invis, transparent, good


Infinite Cloak ^

+ 8. infinitecloak

Description

Gives the roller infinite Cloak.

Class limits

Spy

No settings

Tags

infinitecloak, inf, infinite, cloak, invis, invisibility, transparent, spy, good


Criticals ^

+ 9. criticals

Description

Gives the roller Crits or MiniCrits.

Settings

  • "full" "0" — MiniCrits.
  • "full" "1" — FullCrits. (default)

Tags

criticals, crit, crits, critical, hit, hits, good


Infinite Ammo ^

+ 10. infiniteammo

Description

Gives the roller infinite ammo.

Settings

  • "reload" "0" — No need to reload. (default)
  • "reload" "1" — Reloading required.

Tags

infiniteammo, inf, infinite, ammo, resupply, reload, good


Scary Bullets ^

+ 11. scarybullets

Description

Roller's attacks stun victims for specified amount of seconds. Default required damage to trigger the effect is 5, this is mostly to make bleed or afterburn less overpowered.

Settings

  • "duration" "3" — Stun duration.
  • "min_damage" "5" — Minimum amount of damage required to trigger the effect.

Tags

scarybullets, scary, bullets, stun, spooky, halloween, good


Spawn Sentry ^

+ 12. spawnsentry

Description

Roller can spawn a Sentry Gun upon a voice command. The amount will be capped at 3 for technical (and ethical) reasons.

Settings

  • "level" "2" — Sentry level, 0 = minisentry.
  • "keep" "0" — Keep sentry after perk's end.
  • "amount" "1" — Amount of sentries that can be placed (max 3).

Tags

spawnsentry, instant, spawn, turret, sentry, gun, voice, voicecommand, command, good


Homing Projectiles ^

+ 13. homingprojectiles

Description

Roller's rockets, flares, arrows, bolts and energy balls are locking onto enemies.

Class limits

Soldier, Pyro, Medic and Sniper - only ones which have eligible weapons.

Settings

  • "crits" "0" — No Crits. (default)
  • "crits" "1" — MiniCrits.
  • "crits" "2" — FullCrits.

Tags

homingprojectiles, crits, crit, criticals, critical, homing, projectile, projectiles, rocket, flare, arrow, rockets, flares, arrows, good


Full Rifle Charge ^

+ 14. fullriflecharge

Description

Upon zooming in Sniper Rifles or Bows, the charge meter is filled up instantly.

Class limits

Sniper

No settings

Tags

fullriflecharge, instant, full, maximum, charge, rifle, sniper, good


Explode ^

- 15. explode

Description

Fire up the explode command on the roller.

No settings

Tags

explode, blow, up, blowup, death, die, notimer, bad


Snail ^

- 16. snail

Description

Multiplies roller's movement speed by the specified value.

Settings

  • "multiplier" "0.4" — Movement speed multiplier.

Tags

snail, slow, slower, slowly, walk, bad


Frozen ^

- 17. frozen

Description

Freezes the roller, leaving an ice statue. They are unable to move or attack.

No settings

Tags

frozen, freeze, cold, ice, statue, stop, hold, bad


Timebomb ^

- 18. timebomb

Description

Turns roller's head into a ticking bomb and explodes when the perk ends. The explosion deals damage in specified radius dealing specified amount of damage.

Time

Defaults to 10, specifies the amount of ticks before the bomb goes off.

Settings

  • "radius" "512.0" — Explosion radius.
  • "damage" "270.0" — Explosion damage.

Tags

timebomb, time, bomb, explode, death, die, notimer, bad


Ignition ^

- 19. ignition

Description

Ignites the roller.

No settings

Tags

ignition, spontaneous, combustion, fire, ignite, burn, burning, notimer, bad


Low Health ^

- 20. lowhealth

Description

Sets roller's health to the specified amount.

Settings

  • "health" "7" — Set rollers health to this amount.

Tags

lowhealth, low, health, notimer, bad


Drugged ^

- 21. drugged

Description

Drugs the roller coloring his screen and punching the view.

Settings

  • "interval" "1.0" — Interval with which overlay color changes.

Tags

drugged, abuse, narcotics, drug, drugs, bad


Blind ^

- 22. blind

Description

Blinds roller's screen by the specified alpha.

Settings

  • "alpha" "255" — 0-255, where 0 = transparent, 255 = full black

Tags

blind, blindness, black, screen, bad


Strip to Melee ^

- 23. striptomelee

Description

Removes every roller's weapon except melee.

Settings

  • "fullhealth" "0" — Roller's health stays same.
  • "fullhealth" "1" — Roller gets bonus of full health. (default)

Tags

striptomelee, strip, weapons, weapon, melee, only, notimer, bad


Beacon ^

- 24.  beacon

Description

Fire a circular beam with a sound from roller's location every interval, with a specified range.

Settings

  • "interval" "0.5" — Fire interval in seconds.
  • "radius" "375.0" — Radius, no less than 10.0.

Tags

beacon, look, beep, blip, position, bad


Forced Taunt ^

- 25.  forcedtaunt

Description

Forces the roller to taunt with held item every interval. If roller is in air, they will taunt immediately after landing, unless the perk has ended.

Settings

  • "interval" "1.0" — Interval to taunt in seconds, after that last taunt's end.

Tags

forcedtaunt, force, forced, taunt, bad


Monochromia ^

- 26.  monochromia

Description

Makes roller's vision black and white.

No settings

Tags

monochromia, black, white, nostalgia, monochromic, gray, screen, bad


Earthquake ^

- 27.  earthquake

Description

Shakes roller's screen with specified amplitude and frequency.

Settings

  • "amplitude" "25.0" — Shake amplitude.
  • "frequency" "25.0" — Shake frequency.

Tags

earthquake, earth, quake, shake, ground, screen, bad


Funny Feeling ^

- 28.  funnyfeeling

Description

Sets roller's field of view to the specified value.

Settings

  • "fov" "160" — New FOV value.

Tags

funnyfeeling, funny, feeling, cow, moo, high, fov, screen, bad


Bad Sauce ^

- 29.  badsauce

Description

Applies Milked, Jarated and Bleed effects to the roller for specified times.

Settings

  • "milk" "0" — duration: -1 - disable, 0 - perk's duration, x - custom.
  • "jarate" "0" — as above.
  • "bleed" "5.0" — so below (I mean as above still).

Tags

badsauce, hurt, mad, milk, bleed, piss, jarate, crits, mini, mincrits, sauce, bad


Spawn Dispenser ^

+ 30.  spawndispenser

Description

Spawns a friendly dispenser at roller's crosshair upon a voice command.

Settings

  • `"level" "3" — same stuff as Spawn Sentry here.
  • "keep" "1"
  • "amount" "1"

Tags

spawndispenser, instant, spawn, dispenser, health, heal, voice, voicecommand, command, good


Infinite Double Jump ^

+ 31.  infinitejump

Description

Double jump as much as you want.

Class limits

Scout

No settings

Tags

infinitejump, infinitedoublejump, infinitejumps, infinitedoublejumps, inf, infinite, double, jumps, jump, scout, good


Powerful Hits ^

+ 32.  powerfulhits

Description

Multiplies damage dealt to enemy players by specified amount.

Settings

  • "multiplier" "3.0" — Damage multiplier.

Tags

powerfulhits, powerfulhit, power, powerful, hits, hit, damage, good


Big Head ^

- 33.  bighead

Description

Multiplies roller's head size by the specified scale.

Settings

  • "scale" "2.5" — Head scale multiplier.

Tags

bighead, large, big, head, resize, halloween, bad


Tiny Mann ^

+ 34.  tinymann

Description

Multiplies roller's overall size by the specified scale.

Settings

  • "scale" "0.15" — Scale multiplier.

Tags

tinymann, tinyman, tiny, man, player, mann, resize, good


Firework ^

- 35.  firework

Description

Launches roller high in the air with a colorful trail and explodes them after half a second with the Detonator sound.

Settings

  • "force" "4096" — Force to launch the player with.

Tags

firework, blow, blowup, up, fire, work, launch, explode, explosion, notimer, bad


Deadly Voice ^

+ 36.  deadlyvoice

Description

Makes roller's voice commands deal damage with specified minimal rate, radius and damage.

Settings

  • "rate" "0.8" — Minimal attack interval.
  • "range" "196.0" — Attack radius.
  • "damage" "72.0" — Attack damage.

Tags

deadly, voice, voicecommand, command, scream, shout, impact, damage, good


Strong Gravity ^

- 37.  stronggravity

Description

Multiplies roller's gravity by the specified amount.

Settings

  • "multiplier" "4" — Gravity multiplier.

Tags

stronggravity, highgravity, high, strong, gravity, grav, jump, bad


Eye for an Eye ^

- 38.  eyeforaneye

Description

Mirrors roller's dealt damage. Hurts the roller with the same amount of damage the roller deals to others.

No settings

Tags

eyeforaneye, mirror, eye, for, an, reflect, damage, hit, bad


Weakened ^

- 39.  weakened

Description

Multiplies incoming damage by the specified amount.

Settings

  • "multiplier" "2.5" — Incoming damage multiplier.

Tags

weakened, weak, week, incoming, damage, hit, bad


Necro Mash ^

- 40.  necromash

Description

Tries to smash the roller with the Necro Hammer from Halloween's Doomsday. Check out the original, standalone plugin: Necro-mashed!

No settings

Tags

necromash, necro, mash, smash, merasmus, halloween, event, explode, notimer, bad


Extra Ammo ^

+ 41.  extraammo

Description

Multiplies player's clip and ammunition by the specified amount

Settings

  • "multiplier" "5.0" — Ammo multiplier.

Tags

extraammo, extra, ammo, ammunition, clip, capacity, notimer, good


Suffocation ^

- 42.  suffocation

Description

Roller starts suffocating after the specified amount of seconds, being dealt damage at specified rate. Default values replicate staying in water too long (12 seconds of air, then 5 damage per 1 second).

Settings

  • "delay" "12.0" — Seconds before suffocation kicks in.
  • "rate" "1.0" — How often should damage be dealt (in seconds).
  • "damage" "5" — Amount of damage dealt.

Tags

suffocation, drown, drowning, suffocate, breathing, breath, loss, lack, air, bad


Fast Hands ^

+ 43.  fasthands

Description

Increases attack and reload speed (with TF2Attributes). Be careful when setting the speeds to more than ~2 as it may cause unwanted effects.

Settings

  • "attack" "2.0" — Attack speed multiplier.
  • "reload" "2.0" — Reload speed multiplier.

Tags

fasthands, reload, attack, increase, speed, rate, fast, hands, good


Outline ^

- 44.  outline

Description

Outlines the roller making them visible through walls for everybody.

No settings

Tags

outline, out, line, wall, walls, hack, visible, bad


Vital ^

+ 45.  vital

Description

Increases roller's max health by the specified value. Heals the same amount as well. Uses TF2Attributes.

Settings

  • "health" "300" — Increase max health by this value.

Tags

vital, increase, more, maximum, max, health, heal, life, good


No Gravity ^

- 46.  nogravity

Description

Sets roller's gravity to a very small amount.

No settings

Tags

nogravity, no, gravity, disable, bad


Team Criticals ^

+ 47.  teamcriticals

Description

Grants roller and his nearby teammates in the specified range Criticals. Cloaked and/or disguised spies are unaffected.

Settings

  • "range" "270" — Effect's range.
  • `"crits" "0" — MiniCrits.
  • `"crits" "1" — Crits. (default)

Tags

teamcriticals, team, criticals, crits, crit, critical, hit, hits, teammate, tammates, good


Fire Timebomb ^

- 48.  firetimebomb

Description

Turns roller's head into a ticking bomb and explodes when the perk ends. The explosion ignites players in specified radius dealing specified amount of damage.

Time

Defaults to 10, specifies the amount of ticks before the bomb goes off.

Settings

  • "radius" "512.0" — Explosion radius.

Tags

firetimebomb, fire, time, bomb, explode, death, die, notimer, bad


Fire Breath ^

+ 49.  firebreath

Description

Roller shoots Halloween's fireballs upon voice commands with specified rate of fire.

Settings

  • `"rate" "2.0" — Rate of fire.
  • `"crit" "0.05" — 0.0-1.0, chance for a critical fireball.

Tags

firebreath, fire, breath, breathe, ball, fireball, voice, voicecommand, command, shout, impact, damage, good


Strong Recoil ^

- 50.  strongrecoil

Description

Makes it difficult for the roller to aim while firing a weapon.

No settings

Tags

strongrecoil, strong, recoil, weapon, shoot, shooting, hold, holding, bad


Cursed ^

- 51.  cursed

Description

Inverts roller's movement. Functionality taken from Curse by Farbror Godis.

No settings

Tags

cursed, curse, inv, invert, inverts, movement, walking, backwards, bad


Extra Throwables ^

+ 52.  extrathrowables

Description

Gives the specified amount of Sandman balls, Wrap Assassin balls, Flying Guillotines, Jarates or Sandviches.

Settings

  • "amount" "20" — Amount of the item that should be given.

Tags

extrathrowables, extra, throwables, sandman, cleaver, wrap, assassin, jar, sandvich, steak, scout, heavy, sniper, good


PowerPlay ^

+ 53.  powerplay

Description

Sets PowerPlay on the roller.

No settings

Tags

powerplay, power, play, ubercharge, uber, charge, valve, good


Explosive Arrows ^

+ 54.  explosivearrows

Description

Makes roller's arrows and crossbow bolts explode upon impact. Explosions deal specified amount of damage, with radius and force.

Class limit

Medic, Sniper

Settings

  • "damage" "100" — Explosion damage.
  • "radius" "80" — Explosion radius.
  • "force" "100" — Explosion force.

Tags

explosivearrows, explosive, arrow, arrows, bolt, bolts, impact, expload, explosion, huntsman, medic, sniper, good


Incline Problem ^

- 55.  inclineproblem

Description

Makes it difficult for the roller to go up inclines such as stairs or hills.

No settings

Tags

inclineproblem, incline, slope, problem, stair, stairs, climbing, step, steps, bad


Spring Shoes ^

- 56.  springshoes

Description

Causes the roller to uncontrollably jump in the air. Blocks manual jumping including double jump.

No settings

Tags

springshoes, spring, shoes, jump, jumping, bounce, bouncing, hop, hopping, bad


Lag ^

- 57.  lag

Description

Artificially lags the roller by teleporting them back every now and then.

No settings

Tags

lag, lagging, internet, bad


Drug Bullets ^

+ 58.  drugbullets

Description

Roller's ranged damage additionally drugs the enemy by coloring their screen and punching their view.

No settings

Tags

drugbullets, drug, bullets, good


Long Melee ^

+ 59.  longmelee

Description

Extends roller's melee range using TF2Attributes by the specified multiplier.

Settings

  • "multiplier" "10" — Multiply the melee range by this amount.

Tags

longmelee, long, melee, range, reach, good


Hat Throw ^

+ 60.  hatthrow

Description

Toss a gibus upon a voice command with specified rate of fire. The hat flies straight forward with specified speed, dealing specified damage.

Settings

  • "rate" "2.0" — Rate of fire.
  • "speed" "1100" — Hat's speed (1100 = rocket's speed).
  • "damage" "150" — Hat's damage.

Tags

hatthrow, hat, throw, gibus, ghastly, cosmetic, good


Madaras Whistle ^

+ 61.  madaraswhistle

Description

Using voice commands, blow a whistle to summon an alligator underneath yourself within the specified delay. The summon deals damage to the roller and enemies if in the way. The roller should try to bait the enemies in the summon area stepping out of the way themselves, as demonstrated here.

Settings

  • "rate" "2.0" — Rate at which the whistle can be blown.
  • "delay" "1.0" — Delay before the alligator attack.
  • "range" "100" — Area of effect of the attack.
  • "damage" "150" — Damage being dealt to enemies.
  • "selfdamage" "150" — Damage being dealt to the summoner.

Tags

madaraswhistle, madaras, whistle, gator, alligator, croc, crocodile, summon, bloodborne, halloween, good


Sickness ^

- 62.  sickness

Description

Every random delay the roller coughs twice, dealing random damage to themselves between the specified minimal and maximal values.

Settings

  • "mindamage" "5" — Minimal amount of damage dealt each cough.
  • "maxdamage" "10" — Maximal amount of damage dealt each cough.

Tags

sickness, sick, cough, coughing, bad


Wasted Roll ^

- 63.  wastedroll

Description

Wastes a roll. Does literally nothing.

No settings

Tags

wastedroll, waste, wasted, roll, noeffect, nothing, notimer, bad


Mercs Die Twice ^

+ 64.  mercsdietwice

Description

Upon death, use a voice command to bring yourself back to life with set amount of seconds of invulnerability and a percentage of your max health regained. You can do it as many times as long as the perk is active. Video demonstration here.

Settings

  • "protection" "3.0" — Seconds of Übercharge after resurrection.
  • "health" "80" — Percentage of max health after resurrection.

Tags

mercsdietwice, mercs, merc, shadows, die, twice, revice, death, sekiro, good


Drunk Walk ^

- 65.  drunkwalk

Description

When walking, your camera gets randomly shifted sideways. Walking speed randomly varies each step, based on the predefined values.

Settings

  • "minspeed" "0.35" — Minimum walking speed multiplier.
  • "maxspeed" "1.8" — Maximum walking speed multiplier.
  • "turnangle" "15.0" — Angle to rotate the player camera each step.

Tags

drunkwalk, drunk, walk, limp, bad


Hell's Reach ^

- 66.  hellsreach

Description

Gradually slows down movement speed. When almost fully stopped, player gets damaged periodically. Upon perk's end, if the player is still alive, they get launched which huge force in the air and ignited.

Settings

  • "mindamage" "5" — Minimal amount of damage dealt each periodic damaging.
  • "maxdamage" "10" — Maximal amount of damage dealt each periodic damaging.

Tags

hellsreach, hells, hell, hell's, reach, halloween, ghost, ghosts, movement, halloween, bad


Cursed Projectiles ^

- 67.  cursedprojectiles

Description

Upon firing a projectile, if they haven't hit a target in less than a specified amount, they get turned against the player.

Class limits

Soldier, Pyro, Medic and Sniper - only ones which have eligible weapons.

Settings

  • "delay" "1.0" — Seconds before the projectile is turned.

Tags

cursedprojectiles, cursed, projectiles, turning, homing, halloween, bad


Vampire ^

- 68.  vampire

Description

Player rapidly looses health with each heartbeat. When the player damages an enemy, the effect briefly stops. Resumes after the specified amount.

Settings

  • "mindamage" "1" — Minimal amount of damage dealt each heartbeat.
  • "maxdamage" "3" — Maximal amount of damage dealt each heartbeat.
  • "resistance" "3.0" — Seconds of respite after damaging an enemy.

Tags

vampire, heartbeat, heart, beat, hurt, damage, blood, halloween, bad


Bat Swarm ^

+ 69.  batswarm

Description

Friendly bat spells are constantly spawning around the player and go off in random directions, with limited spawn rate and lifetime.

Settings

  • "rate" "0.35" — Rate at which new bat swarm spawns.
  • "lifetime" "1.0" — Bats' lifetime in seconds.
  • "amount" "2" — Amount of bat spells spawned per swarm.

Tags

batswarm, bat, bats, swarm, swarming, spell, spells, halloween, good


Pumpkin Trail ^

+ 70.  pumpkintrail

Description

Upon a voice command, a trail of friendly pumpkins gets gradually spawned in front of the player. The trail does not extend beyond walls and pumpkins detonate automatically.

Settings

  • "rate" "3.0" — Rate of usage.
  • "range" "150" — Explosion range per pumpkin.
  • "damage" "80.0" — Explosion damage per pumpkin.
  • "amount" "5" — Amount of pumpkins per trail.

Tags

pumpkintrail, pumpkin, trail, pumpkins, pumpking, pumpkings, voice, halloween, good


A Call Beyond ^

+ 71.  acallbeyond

Description

Summon semi-homing projectiles of another world. Video demonstration here.

Settings

  • "rate" "3.0" — Rate of fire.
  • "damage" "40.0" — Damage per projectile.
  • "amount" "6" — Amount of projectiles spawned per cast.

Tags

acallbeyond, callbeyond, call, beyond, spell, bloodborne, voice, halloween, good


Smite ^

- 72.  smite

Description

Get smite by thunder.

No settings

Tags

smite, thunder, notimer, bad


Overheal Bonus ^

+ 73.  overhealbonus

Description

Boost overheal capacity of roller's MediGun.

Class limits

Medic

Settings

  • "scale" "5.0" — Overheal bonus multiplier.

Tags

overhealbonus, overheal, bonus, medic, healing, heal, good


Sunlight Spear ^

+ 74.  sunlightspear

Description

Hurl a spear of lightning at foes or friends, dealing moderate damage and slowdown, or speed boosting teammates.

Settings

  • "ticks" "5" — Number of electrocution ticks (0.1s each).
  • "slowdown" "0.2" — Movement speed multiplier during electrocution when hitting enemies.
  • "ally_speed" "2.0" — Duration in seconds of speed boost when hitting teammates.
  • "rate" "1.0" — Attack rate.
  • "speed" "1600" — Projectile speed.
  • "damage" "10.0" — Damage per tick, first tick deals double.

Tags

sunlightspear, sun, light, sunlight, spear, lightning, good


Elden Stars ^

+ 75.  eldenstars

Description

Conjure a stream of shooting stars that assail the area. The main spell travels slowly and spews out many small, short-lived homing projectiles that deal little damage. There can be one such spell active at a time — casting a new one destroys the previous.

Settings

  • "rate" "1.0" — Attack rate.
  • "lifetime" "3.5" — Lifetime in seconds of the small projectile.
  • "speed" "200" — Speed of the small projectile.
  • "damage" "15" — Damage of the small projectile, susceptible to falloff.

Tags

eldenstars, elden, stars, good


Frog ^

- 76.  frog

Description

You can move in any direction, but this movement is jumping.

Settings

  • "rate" "0.5" — Wait time in seconds after landing until player can jump.
  • "vertical" "300.0" — Vertical jump velocity (should be high enough to lift player off ground).
  • "horizontal" "600.0" — Horizontal jump velocity.

Tags

frog, jump, jumping, bad


Paranoia ^

- 77.  paranoia

Description

Player starts hearing Spy voices and cloak/disguise noises all around them. Briefly, fake Spy disguise smoke can be seen moving about. Effects are hearable/visible only to the player with the perk.

No settings

Tags

paranoia, bad


Heavy Rockets ^

- 78.  heavyrockets

Description

Rockets from Rocket Launchers are affected by gravity and start falling to the ground.

Settings

  • "sharpness" "8" — How sharp rockets turn towards ground (1 - 100, but should be under 20 for decent effect).

Tags

heavyrockets, heavy, rockets, bad


Weapon Mixup ^

- 79.  weaponmixup

Description

Instantly switch to the next weapon after firing a shot with the current one.

Class limits

Any except Heavy — Minigun was a tough case for this one (still available in Randomizer, it's glitchy but ok enough).

No settings

Tags

weaponmixup, weapon, mixup, switch, bad


Autoheal ^

+ 80.  autoheal

Description

Rapid self healing.

Settings

  • "rate" "0.1" — Rate of regen.
  • "health" "4" — Health gained each regen tick.

Tags

autoheal, auto, heal, health, healing, regenerate, regeneration, good


Team Autoheal ^

+ 81.  teamautoheal

Description

Healing for self and nearby teammates.

Settings

  • "range" "270" — Range of the healing radius.
  • "rate" "0.1" — Rate of regen.
  • "health" "2" — Health gained each regen tick.

Tags

teamautoheal, team, auto, heal, autoheal, health, healing, regenerate, regeneration, good