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Natives
Client Interaction ^
Name | Description |
---|---|
RTD2_GetClientPerk | Returns player's current RTDPerk. Can be used to check if the player is in roll. |
RTD2_GetClientPerkTime | Returns time in seconds the player has left to the perk end. |
RTD2_AddClientPerkTime | Adds time to client's current roll. |
RTD2_Force | Forces a perk on a player. |
RTD2_Roll | Rolls a perk with given data. |
RTD2_Remove | Removes current perk from the client. |
Perk Queries ^
Name | Description |
---|---|
RTD2_FindPerk | Finds a perk by token or ID, where token is prioritized. |
RTD2_FindPerks | Finds perks by token, ID or tags. |
External Perk Management ^
Name | Description |
---|---|
RTD2_ObtainPerk | Gets a perk by token, or registers one if not found. |
RTD2_DisableModulePerks | Disables all the perks that were registered by the plugin this native is called from, and sets all overriden core perks back to the default state. |
RTD2_IsRegOpen | Returns whether perks can be registered. |
RTD2_CanPlayerBeHurt | A miscellaneous native which returns whether the client can be hurt. |
Used by RTDPerk Class ^
Instead of using any of these, you should prefer the ones provided by RTDPerk Class instead.
Name | Description |
---|---|
RTD2_GetPerkAny | Gets perk property of type any or Handle. |
RTD2_SetPerkAny | Sets perk property of type any. |
RTD2_GetPerkString | Gets perk property of type char[]. |
RTD2_SetPerkString | Sets perk property of type char[]. |
RTD2_SetPerkCall | Set the function to call when perk should operate on client. |
RTD2_GetPerkPrefCell | Gets perk setting of type cell. |
RTD2_GetPerkPrefFloat | Gets perk setting of type float. |
RTD2_GetPerkPrefString | Gets perk setting of type char[]. |
RTD2_SetPerkPref | Sets perk property of type char[]. |
RTD2_Format | Format specific perk properties into a buffer. |
Deprecated ^
Do not use these ever or your computer will explode.
Name | Description | Replaced By |
---|---|---|
RTD2_GetClientPerkId | Returns player's current perk index. Meant to check if player is using RTD. | RTD_GetClientPerk |
RTD2_ForcePerk | Forces a perk on a player. | RTD2_Force |
RTD2_RollPerk | Rolls a perk with given data. | RTD2_Roll |
RTD2_RemovePerk | Removes current perk from the client. | RTD2_Remove |
RTD2_GetPerkOfString | Gets the perk's index by either the actual index, perk's token or a single tag. | RTD2_FindPerk |
RTD2_RegisterPerk | Registers a perk from a different plugin to the core. | RTD2_ObtainPerk |
RTD2_SetPerkByToken | Enables/disables perk by token. | RTD2_SetPerk* |
RTD2_SetPerkById | Enables/disables perk by ID. | RTD2_SetPerk* |
RTD2_DefaultCorePerk | Set back perk's call to default one. | RTD2_SetPerk* |
RTD2_GetClientPerk ^
Returns player's current RTDPerk. Can be used to check if the player is in roll.
RTDPerk.Valid is false if client was not in roll.
RTDPerk RTD2_GetClientPerk(int client)
-
int client
— Client index.
Returns RTDPerk object.
RTD2_GetClientPerkTime ^
Returns time in seconds the player has left to the perk end.
int RTD2_GetClientPerkTime(int client)
-
int client
— Client index.
Returns time in seconds if client is using RTD, -1 otherwise.
RTD2_AddClientPerkTime ^
Adds time to client's current roll.
int RTD2_AddClientPerkTime(int client, int iAddedTime)
-
int client
— Client index. -
int iAddedTime
— Additional time in seconds, can be negative to subtract.
Returns the new remaining perk time, or non-positive if client was not in roll or perk is about to be removed because of this call.
RTD2_Force ^
Forces a perk on a player.
RTDForceResult RTD2_Force(int client, const char[] sQuery, int iTime=-1, int iInitiator=0)
-
int client
— Client index. -
const char[] sQuery
— Query string, containing id, token or a tag. If invalid a roll will occur. -
int iTime
— Custom perk's time. -1 = use default. -
int iInitiator
— Entity which initiated forcing the perk.
Returns RTDForceResult enum value.
RTD2_Roll ^
Rolls a perk with given data.
This does not apply the perk to the client.
RTDPerk.Valid is false if no applicable perks are found.
RTDPerk RTD2_Roll(int client, int iRollFlags=ROLLFLAG_NONE, const char[] sFilter="")
-
int client
— Client index. -
int iRollFlags
— Roll flag definitions. -
const char[] sFilter
— Query by which to filter the applicable perks.
Returns RTDPerk object.
RTD2_Remove ^
Removes current perk from the client.
RTDPerk.Valid is false if client was not in roll.
RTDPerk RTD2_Remove(int client, RTDRemoveReason reason=RTDRemove_WearOff, const char[] sReason="", bool bForce=false, int iInitiator=0)
-
int client
— Client index. -
RTDRemoveReason reason
— RTDRemoveReason enum. -
const char[] sReason
— Print custom message if reason=RTDRemove_Custom. -
bool bForce
— Forced removals are treated as loggable actions, whereas non-forced are "natural" reasons. No distinction other than what is logged. -
int iInitiator
— Client who initiated the removal. Used only when bForce=true.
Returns RTDPerk object.
RTD2_FindPerk ^
Finds a perk by token or ID, where token is prioritized.
RTDPerk.Valid is false if no perk was found.
RTDPerk RTD2_FindPerk(const char[] sQuery="")
-
const char[] sQuery
— Query to search by.
Returns RTDPerk object.
RTD2_FindPerks ^
Finds perks by token, ID or tags.
Will never be null, but might be empty.
Must be freed via delete or CloseHandle().
RTDPerkList RTD2_FindPerks(const char[] sQuery="")
-
const char[] sQuery
— Query to search by.
Returns RTDPerkList object.
RTD2_ObtainPerk ^
Gets a perk by token, or registers one if not found.
Perks cannot be unregistered, disable them instead.
If a perk is registered, a new ID is automatically assigned.
This sets External to true on that perk.
RTDPerk RTD2_ObtainPerk(const char[] sToken)
-
const char[] sToken
— Unique token used for addressing the perk.
Returns RTDPerk object.
RTD2_DisableModulePerks ^
Disables all the perks that were registered by the plugin this native is called from, and sets all overriden core perks back to the default state.
If registering perks, this must be called in the OnPluginEnd. This will make sure perks registered by the module will be properly disposed on clients who currently are using them, by calling the RTDCall function that disables them.
void RTD2_DisableModulePerks()
No return.
RTD2_IsRegOpen ^
Registering a perk via external plugin is possible only after all the core ones were registered. You can register new perks in OnPluginStart() when this native returns true (if late-loaded). Otherwise, register them in the RTD2_OnRegOpen() forward.
bool RTD2_IsRegOpen()
Returns true if registering is open, false otherwise.
RTD2_CanPlayerBeHurt ^
A miscellaneous native which returns whether the client can be hurt.
Optionally, hurt by whom.
It is adived to use this as it checks if the client is in Friendly Mode.
bool RTD2_CanPlayerBeHurt(int client, int by=0)
-
int client
— Can this client be hurt... -
int by
— ...by this client?
Returns true if
client
can be hurt under the conditions, false otherwise.