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RTDPerk Class
Object oriented wrapper for perk management.
Name | Description |
---|---|
RTDPerk | Specifies a perk. The perk is defined by the perk's ID. Defines getters and setters for accessing all of the perk's properties. |
GetName | Gets name of the perk. |
SetName | Sets name of the perk. |
SetGood | Sets whether the perk is good. |
GetSound | Gets sound path of the perk. |
SetSound | Sets sound path of the perk. |
GetToken | Gets token of the perk. |
SetTime | Sets custom time of the perk. |
SetClasses | Sets class flags the perk is applicable to. |
SetWeaponClasses | Sets weapon classes the perk is applicable to. |
SetTags | Set search tags of the perk. |
GetPrefCell | Gets perk setting of type cell. |
GetPrefFloat | Gets perk setting of type float. |
GetPrefString | Gets perk setting of type char[]. |
SetPref | Sets settings of the perk. |
GetInternalCall | Get internal call function name assigned to the perk. |
SetInternalCall | Set internal call of the perk. |
SetEnabled | Sets whether the perk is enabled |
SetExternal | Sets whether the perk should call an external function. |
SetCall | Sets external call of the perk. |
Format | Formats specific perk properties into a buffer. |
Name | Type | Description |
---|---|---|
Valid | bool | Check if the perk is valid. |
Good | bool | Retrieves or sets whether the perk is good. |
Time | int | Retrieves or sets custom time of the perk. |
Classes | int | Retrieves perk class flags. |
WeaponClasses | ArrayList | Retrieves ArrayList of weapon classes the perk is applicable to. |
Tags | ArrayList | Retrieves ArrayList of perk's tags. |
Enabled | bool | Retrieves or sets whether the perk is enabled. |
External | bool | Retrieves or sets whether the perk should call an external function. |
RTDPerk ^
Specifies a perk. The perk is defined by the perk's ID. Defines getters and setters for accessing all of the perk's properties.
RTDPerk methodmap would most of the times be obtained through other natives or passed as an argument in a forward. You probably don't want to call this constructor at all.
For creating perks, use RTD2_ObtainPerk(). For finding perks, use RTD2_FindPerk() and RTD2_FindPerks().
RTDPerk is a cell under the hood, therefor doesn't need to be freed with delete or CloseHandle().
public RTDPerk(const char[] sToken)
-
const char[] sToken
— Token to bind the ID of.
Returns RTDPerk object.
GetName ^
Get name of the perk.
public void GetName(char[] sBuffer, int iBufferLen)
-
char[] sBuffer
— Buffer to store the value. -
int iBufferLen
— Maximum size of string buffer.
No return.
SetName ^
Set name of the perk.
public RTDPerk SetName(const char[] sName)
-
const char[] sName
— String to set the name to.
Returns same RTDPerk object.
SetGood ^
Sets whether the perk is good.
Prefer to use
Good
property if not chaining methods.
public RTDPerk SetGood(bool bGood)
-
bool bGood
— Value to determine whether the perk is good.
Returns same RTDPerk object.
GetSound ^
Get sound path of the perk.
public void GetSound(char[] sBuffer, int iBufferLen)
-
char[] sBuffer
— Buffer to store the value. -
int iBufferLen
— Maximum size of string buffer.
No return.
SetSound ^
Set sound path of the perk.
public RTDPerk SetSound(const char[] sSound)
-
const char[] sSound
— String to set the sound path to.
Returns same RTDPerk object.
GetToken ^
Get token of the perk.
public void GetToken(char[] sBuffer, int iBufferLen)
-
char[] sBuffer
— Buffer to store the value. -
int iBufferLen
— Maximum size of string buffer.
No return.
SetTime ^
Sets custom time of the perk.
Prefer to use
Time
property if not chaining methods.
public RTDPerk SetTime(int iTime)
-
int iTime
— Value to set the time to.
Returns same RTDPerk object.
SetClasses ^
Set class flags the perk is applicable to.
This string is parsed the same way its config equivalent is.
public RTDPerk SetClasses(const char[] sClasses)
-
const char[] sClasses
— String with digits representing classes.
Returns same RTDPerk object.
SetWeaponClasses ^
Set weapon classes the perk is applicable to.
Prefer the property if not chaining methods. Manually pushing classes is faster.
This string is parsed the same way its config equivalent is.
This will destroy and create the Weapon Classes ArrayList Handle.
public RTDPerk SetWeaponClasses(const char[] sWeaponClasses)
-
const char[] sWeaponClasses
— String representing weapon classes or parts of them, separated by comma.
Returns same RTDPerk object.
SetTags ^
Set search tags of the perk.
Prefer the property if not chaining methods. Manually pushing tags is faster.
This string is parsed the same way its config equivalent is.
This will destroy and create the Tags ArrayList Handle.
public RTDPerk SetTags(const char[] sTags)
-
const char[] sTags
— String representing tags, separated by comma.
Returns same RTDPerk object.
GetPrefCell ^
Gets perk setting of type cell.
This is just a wrapper for rounding the float type setting.
public int GetPrefCell(const char[] sKey)
-
const char[] sKey
— Setting's key.
Setting's value.
GetPrefFloat ^
Gets perk setting of type float.
public float GetPrefFloat(const char[] sKey)
-
const char[] sKey
— Setting's key.
Setting's value.
GetPrefString ^
Gets perk setting of type char[].
public void GetPrefString(const char[] sKey, char[] sBuffer, int iBufferLen)
-
const char[] sKey
— Setting's key. -
char[] sBuffer
— char[] buffer to store the result in. -
int iBufferLen
— Length of the buffer.
No return.
SetPref ^
Sets setting of the perk.
This will silently fail if
sKey
is prefixed withm_
.
public RTDPerk SetPref(const char[] sKey, const char[] sValue)
-
const char[] sKey
— Setting's key. -
const char[] sValue
— Value to set the setting to.
Returns same RTDPerk object.
GetInternalCall ^
Get internal call function name assigned to the perk.
public void GetInternalCall(char[] sBuffer, int iBufferLen)
-
char[] sBuffer
— Buffer to store the value. -
int iBufferLen
— Maximum size of string buffer.
No return.
SetInternalCall ^
Set internal call of the perk.
public RTDPerk SetInternalCall(const char[] sName)
-
const char[] sName
— Name of the function to call during perk's execution.
Returns same RTDPerk object.
SetEnabled ^
Sets whether the perk is enabled.
Prefer to use
Enabled
property if not chaining methods.
Perk is automatically enabled on registration.
public RTDPerk SetEnabled(bool bEnabled)
-
bool bEnabled
— Value to determine whether the perk is enabled.
Returns same RTDPerk object.
SetExternal ^
Sets whether the perk should call an external function.
Prefer to use
External
property if not chaining methods.
Perk is automatically set to call an external function on registration.
public RTDPerk SetExternal(bool bExternal)
-
bool bExternal
— Value to determine whether the perk should call an external function.
Returns same RTDPerk object.
SetCall ^
Set external call of the perk.
This also sets Enable and External to true.
public RTDPerk SetCall(RTDCall func)
-
bool bExternal
— RTDCall callback function.
Returns same RTDPerk object.
Format ^
Format specific perk properties into a buffer.
Available specifiers: $Id$
, $Name$
, $Good$
, $Sound$
, $Token$
, $Time$
, $Tags$
, $Class$
, $WeaponClass$
, $Settings$
.
Format example: "Perk:
$Id$ -$Name$ "
Mind the capitalization.
public RTDPerk Format(char[] sBuffer, int iBufferLen, const char[] sFormat)
-
char[] sBuffer
— Buffer to store the result in. -
int iBufferLen
— Length of the buffer. -
const char[] sFormat
— Formatting rules.
Returns same RTDPerk object.
char sBuffer[1024];
RTD2_ObtainPerk("myperktoken")
.SetName("Super Perk")
.SetGood(true)
.SetPref("damage", "5.0")
.SetPref("rate", "2.0")
.SetTags("my,super,perk,whatever")
.Format(sBuffer, sizeof(sBuffer), "$Token$: $Name$\nGood: $Good$\nSettings: $Settings$\nTags: $Tags$ ");
PrintToServer(sBuffer)
Will print:
myperktoken: Super Perk
Good: true
Settings: {damage: 5.00, rate: 2.00}
Tags: [my, super, perk, whatever]
Valid ^
Check if the perk is valid. This should be called after RTD2_FindPerk().
Type | bool |
---|---|
Getter | Yes |
Setter | No |
Good ^
Retrieves or sets whether the perk is good.
Type | bool |
---|---|
Getter | Yes |
Setter | Yes |
Time ^
Retrieves or sets custom time of the perk.
Type | int |
---|---|
Getter | Yes |
Setter | Yes |
Classes ^
Retrieves perk class flags.
Type | int |
---|---|
Getter | Yes |
Setter | No |
WeaponClasses ^
Retrieves ArrayList of weapon classes the perk is applicable to.
This is never null and is not cloned.
WeaponClasses
is an array of strings of blocksize 127.
Type | ArrayList |
---|---|
Getter | Yes |
Setter | No |
Tags ^
Retrieves ArrayList of perk's tags.
This is never null and is not cloned.
Tags
is an array of strings of blocksize 32.
Type | ArrayList |
---|---|
Getter | Yes |
Setter | No |
Enabled ^
Retrieves or sets whether the perk is enabled.
Type | bool |
---|---|
Getter | Yes |
Setter | Yes |
External ^
Retrieves or sets whether the perk should call an external function.
Type | bool |
---|---|
Getter | Yes |
Setter | Yes |