An endless-runner type game created in a self-developed engine using C++ and OpenGL
Deeper is an endless-runner game in which we control an astronaut traveling an infested cave. The game and the engine were made for a Problem-based learning university project using only a simple framework (as per course definition).
The following libraries were used in the project:
- assimp - 3D assets loading
- fmod - audio loading/playing
- freetype - font rendering
- glad - OpenGL loader
- glfw - window/context creating, low-level input
- glm - basic math
- stb_image - 2d assets loading
- imgui - UI (development only, not present in release version)