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Phobos-developers Phobos Ideas-and-feedback Discussions
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💡 Ideas and feedback Discussions
Share ideas for new features and share feedback on what would you want improved in them
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You must be logged in to vote 💡 Spy Effect: Disable radar for a period of time
Feature / EnhancementAnything new not present in vanilla/Ares -
You must be logged in to vote 💡 Customizable vxl units eight-orientation animations
Feature / EnhancementAnything new not present in vanilla/Ares -
You must be logged in to vote 💡 Can control gap generator recover speed
Feature / EnhancementAnything new not present in vanilla/Ares -
You must be logged in to vote 💡 Self-fire weapon in different health points
Feature / EnhancementAnything new not present in vanilla/Ares -
You must be logged in to vote 💡 RechargeTime for AI
Feature / EnhancementAnything new not present in vanilla/Ares -
You must be logged in to vote 💡 next of delayed startup superweapon
Feature / EnhancementAnything new not present in vanilla/Ares -
You must be logged in to vote 💡 AE Improvements: Affects/AffectsHouses/AffectTypes
Feature / EnhancementAnything new not present in vanilla/Ares -
You must be logged in to vote 💡 AE Suggestion: CumulativeAnimations
Feature / EnhancementAnything new not present in vanilla/Ares -
You must be logged in to vote 💡 Disable or Custom "New construction options" for some TechnoType or BuildingType
Feature / EnhancementAnything new not present in vanilla/Ares -
You must be logged in to vote 💡 [BUG] MGTK disguise no image (only allies)
Feature / EnhancementAnything new not present in vanilla/Ares -
You must be logged in to vote 💡 Idea for a clearer transfer type
Feature / EnhancementAnything new not present in vanilla/Ares -
You must be logged in to vote 💡 More (sensible) volume sliders
Feature / EnhancementAnything new not present in vanilla/Ares -
You must be logged in to vote 💡 Firing Anim Should Not Attached With Units
Feature / EnhancementAnything new not present in vanilla/Ares -
You must be logged in to vote 💡 AutoDeath Combos
Feature / EnhancementAnything new not present in vanilla/Ares -
You must be logged in to vote 💡 Additional Secondary Firing Sequence
Feature / EnhancementAnything new not present in vanilla/Ares -
You must be logged in to vote 💡 AlphaImage supports Layer
Feature / EnhancementAnything new not present in vanilla/Ares -
You must be logged in to vote 💡 Make Units Positively Fire To Paradrop Guys With LandTargeting=1
Feature / EnhancementAnything new not present in vanilla/Ares -
You must be logged in to vote 💡 Custom Tank Bunker effect
Feature / EnhancementAnything new not present in vanilla/Ares -
You must be logged in to vote 💡 Allow "CaptureEvaEvent" and "LostEvaEvent" work for buildings without "NeedsEngineer=yes"
Feature / EnhancementAnything new not present in vanilla/Ares -
You must be logged in to vote 💡 Make shield's ConditionYellow/ConditionRed customizable
Feature / EnhancementAnything new not present in vanilla/Ares -
You must be logged in to vote 💡 Custom cursor for different sides (or country)
Feature / EnhancementAnything new not present in vanilla/Ares -
You must be logged in to vote 💡 Improved homing projectile trajectory
Feature / EnhancementAnything new not present in vanilla/Ares -
You must be logged in to vote 💡 Separated define "Capture buildings" and "Repair buildings" abilities for Engineer
Feature / EnhancementAnything new not present in vanilla/Ares -
You must be logged in to vote 💡 Kill Object Automatically - Don't if belongs to human
Feature / EnhancementAnything new not present in vanilla/Ares -
You must be logged in to vote 💡 SW ParaDrop Crate
Feature / EnhancementAnything new not present in vanilla/Ares