• btogre

    Forked from nikki93/btogre

    BtOgre is a very thin and small Bullet-Ogre connection. This wrapper does not try to provide its own RigidBody or CollisionShape classes. Instead, you talk directly with Bullet. The only thing it does is connect the btRigidBodies (only rigid bodies for now, I'm still not good with soft bodies) to their SceneNodes, convert Ogre meshes to Bullet c…

    C++ 16 Updated Jan 1, 2013
  • piGameCreator is multi-platform software development system for creating high quality 2D and 3D games.

    C++ 3 Updated Nov 5, 2012